06-21-2024
05:47 PM
- last edited on
06-22-2024
09:02 AM
by
TheAntiSocializ
Hello!
I'm sorry for writing here but I'm bad with English and I don't know where exactly to write this. I don't lack features, but this new version is complete garbage. Already 3 times the tracking of the hands and contrailers completely fails and only after restarting with the power button it is fixed. With previous versions this never happened. The features work for me, but I'm also in developer mode.
Solved! Go to Solution.
07-16-2024 12:36 PM
Hello everyone! I want to reach back out to see if any of y'all are still having this issue or not. If not, I'd be very happy to hear back from everyone with the good news. If you're still having this issue, please consider reaching back out to me with the requested information in the accepted solution that I wrote. With that information, our team will have a better chance at locating the source of the issue. I greatly appreciate everyone's patience during this time and look forward to hearing back from everyone!
07-21-2024 11:39 PM
In my case, it turned out that UltraLeap software was somehow blocking Oculus handtracking. Uninstalling Ultraleap did the trick for me.
07-22-2024 01:17 AM
My CV1 is working perfectly with the v67 - all v66 issues gone (it seems, but tracking in OpenXR games now works in the 4 games I tested).
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
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