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Hand tracking not working over Link in Unity Editor

brian.topp
Honored Guest

I've seen this posted in a few other places, but so far they either haven't been solved or the solutions are not working for me.  As the title suggests I'm trying to develop with Quest 2 with hand tracking in Unity and the hand tracking will not work over Link in the Unity Editor (I'm using tethered link FYI).  I have developed for hand tracking in the past and everything worked fine, but recently set up a new project with the latest integration and after two days I still can't get the hand tracking to work.  The hand tracking works in Android builds on the headset, but I am unable to get hand tracking working in the Editor.  Is anyone else having this issue?  Are there any new solutions?  One solution I haven't been able to test is using older version of the Oculus Integration package, but I'm unaware of how to get older versions of it.

 

Currently using:

Unity 2022.2.18f1

Oculus Integration v53.1

 

Thanks!

1 REPLY 1

KindYang
Honored Guest

Same problem. Anybody please help.

Currently using:

Unity 2021.3.34

Meta XR plugin v62

Quest 2 v63

Oculus Desktop App v63

Windows11