06-06-2023 08:43 PM
I've seen this posted in a few other places, but so far they either haven't been solved or the solutions are not working for me. As the title suggests I'm trying to develop with Quest 2 with hand tracking in Unity and the hand tracking will not work over Link in the Unity Editor (I'm using tethered link FYI). I have developed for hand tracking in the past and everything worked fine, but recently set up a new project with the latest integration and after two days I still can't get the hand tracking to work. The hand tracking works in Android builds on the headset, but I am unable to get hand tracking working in the Editor. Is anyone else having this issue? Are there any new solutions? One solution I haven't been able to test is using older version of the Oculus Integration package, but I'm unaware of how to get older versions of it.
Currently using:
Unity 2022.2.18f1
Oculus Integration v53.1
Thanks!
2 weeks ago
Same problem. Anybody please help.
Currently using:
Unity 2021.3.34
Meta XR plugin v62
Quest 2 v63
Oculus Desktop App v63
Windows11