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Haptic Feedback (rumble) Issues with new Oculus Controllers Quest/Rift-S

SirGrumpyBear
Explorer


How to Reproduce this issue:

In a game like Beat Saber, if you hit two notes at the same time (One with each controller) both controllers SHOULD rumble at the same time, but in fact, both barely rumble or not at all. Although, if you hit only one note that is separated far enough from the next note, the rumble is normal and works well.

-- The Summary
- If both controllers get a haptic feedback request at the same time, it messes up both of them.
- If one controller gets a haptic feedback request, with enough space before the next haptic feedback request, it performs normal rumble.
- On the old Rift controllers this was not a problem at all, and in a game like Beat Saber this is super annoying.

I think there is a software bug which is creating this problem with blocking the Haptic Feedback signals to the controllers.

5 REPLIES 5

BBQPie
Honored Guest
I'm having the same problem, I get more of a vibration off my quest than my rift s though.

Morgrum
Expert Trustee
Use em for a week or two and see if it gets better.
Most haptic units have some wearin time.
It a common issue with haptic feedback I have a Kor Fx vest that took abit of time to wear in.

WAAAGH!

SirGrumpyBear
Explorer

Morgrum said:

Use em for a week or two and see if it gets better.
Most haptic units have some wearin time.
It a common issue with haptic feedback I have a Kor Fx vest that took abit of time to wear in.



This is a good point... although if the rumble works fine as long as there are not two rumble requests at the same exact time, wouldn't this indicate a software problem?

Morgrum
Expert Trustee
There is a good chance on that also.
They have a few wrinkles to iron out software wise.
WAAAGH!

SirGrumpyBear
Explorer



How to Reproduce this issue:

In a game like Beat Saber, if you hit two notes at the same time (One with each controller) both controllers SHOULD rumble at the same time, but in fact, both barely rumble or not at all. Although, if you hit only one note that is separated far enough from the next note, the rumble is normal and works well.

-- The Summary
- If both controllers get a haptic feedback request at the same time, it messes up both of them.
- If one controller gets a haptic feedback request, with enough space before the next haptic feedback request, it performs normal rumble.
- On the old Rift controllers this was not a problem at all, and in a game like Beat Saber this is super annoying.

I think there is a software bug which is creating this problem with blocking the Haptic Feedback signals to the controllers.



Yay! It looks like this issue was finally fixed today with the latest Software/Firmware updates for the Rift-S and the controllers.
Rift-S Firmware Version: 1.7.1
Rift-S Controller Firmware Version: 1.11.0
Rift-S Oculus App Version 1.38.0.256587 (1.38.0.256587)

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