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Health Warning Image Corruption

wrbooth
Honored Guest
Hi all, I'm running into an issue I'm having a hard time debugging and would love to get some advice on how best to proceed. When my application starts, the health and warning screen shows up, but it's mangled.

see here: https://raw.githubusercontent.com/wrbooth/bingist/master/oculus/hswprob.png

General Info:
SDK Version: 0.4.2
Machine: Macbook Air 2012
Renderer: OpenGL (initialized via SDL2, drawn directly with opengl calls afterward)

Everything else in the program renders correctly, the health warning is the only hangup. Maybe there's some secret handshake I need to do right before ovrHmd_EndFrame(_hmd, headPose, (const ovrTexture *)_eyeTex)? 🙂

I can supply some pseudocode if needed. Thanks!
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