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How hard is unreal engine to learn compared to unity

Mikey_fresh
Explorer
Gonna invest time learning to develop but which system
Should I learn
15 REPLIES 15

Mariah_Albert
Honored Guest
You will find Unity a bit easier if you know basic level programming..

tcla75
Honored Guest
As a total newbe I have been "playing around with unreal" for the last few weeks. As said above you can throw out a simple game in about 5 mins. However I have been having an horrendous time trying to import fbx files that are also interior. On the inside the walls are invisible. I've surfed for hours to try and fix this problem but non is forthcoming. I'm going to throw my hat into unity and if it can inport an fbx file without all the bullshit (invisible walls) then thats where I will nest.

andrewtek
Member
Do your walls have two sides? If not, do you have them set to be visible from both sides? Typically, a poly is 1-sides and only if it's normal is facing the camera will it be rendered.

If your walls do have two sides, make sure the normals on each side are pointing the correct way.

kvick
Honored Guest
"tcla75" wrote:
As a total newbe I have been "playing around with unreal" for the last few weeks. As said above you can throw out a simple game in about 5 mins. However I have been having an horrendous time trying to import fbx files that are also interior. On the inside the walls are invisible. I've surfed for hours to try and fix this problem but non is forthcoming. I'm going to throw my hat into unity and if it can inport an fbx file without all the bullshit (invisible walls) then thats where I will nest.


Dude just flip your normals, easy fix.

wheatgrinder
Explorer
Old thread, but hey.. so what..

Go with Unity.

DEEP asset store.
DEEP support infrastructure..

In this forum alone:
Unity Integration 8000+ posts
Unreal Engine < 2000 posts

jamieyello
Honored Guest
I'd recommend UE4 on the basis that it generally produces more, to put it gently, graphically "competent" content when used by the community. I use UE4 and even though I'm a beginner it's so easy to make things look beautiful, so to me it's no contest. On the downside I have a pretty good grasp on basic programming and as a beginner I have a harder time dealing with these Blueprint node things, while I could be doing the exact same thing in code much faster.

Then there's unity 5, which I know nothing about but seems about on par with UE4.

I only use UE4 so I can't tell you which is easier, and anyone that has learned both engines obviously had an easier time learning the second one so it might be hard to get an unbiased opinion. I would guess that neither are a walk in the park but shouldn't be too hard if you have the time and dedication to sit through many online tutorial videos.

Edit oops obsolete thread. Oh well, I still stand by this.
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