03-11-2020 06:58 AM
Hello
everyone. I’m writing this since I have done everything I could to solve this
problem, it has been more than a month now, no luck.
I’m having
massive problems running SteamVR with my Oculus Rift S as well as many friends:
Frame drops, stuttering, FPS cut by half and image ghosting (time warp/motion
smoothing).
The puzzling
part is that my computer resources are never maxed out, usually about 50% of
usage on both CPU and GPU. Here are my PC specs:
This problem
should not happen at all, especially with a RTX 2080ti, I believe.
Here’s a few images of me showing the exact moment it happens playing Pavlov (not a very
intensive game): FPS drops, motion smoothing kicks in, time frames graphs goes
to the roof and still all resources seems to be available for the game
rendering, very strange!
Here’s an
image of the FPS count:
Can
someone here please help me out? This could assist many people that I know as
well.
Please
let me know if more information is needed.
AS A SIDE NOTE: these performance issues also happens when playing at "ground level", randomly and less intensive than the videos shown.
Please let me know if more information is needed.
********************************
FULL REDDIT POST: https://www.reddit.com/r/oculus/comments/fgxe8k/huge_performance_issues_playing_games_in_steamvr/
*******************************
Thank you very much!
03-11-2020 09:01 AM
03-11-2020 09:17 AM
03-11-2020 02:06 PM
tatunts said:
Thanks for your reply Adam. Does the rest of your HW specs looks like mine? Like an old CPU or DDR3 memory? I really think there is something going on with Oculus since time warps kicks in when there's a lot of objects rendered at the moment.
03-14-2020 09:22 AM
03-14-2020 09:41 AM
03-14-2020 12:11 PM
03-15-2020 07:54 AM
03-15-2020 08:09 AM
Yobiwan29 said:
Besides this problem, have you noticed slight wobbles in Oculus Touch movements in steamVR Home/applications ? My Odyssey+ didn't behave like that... It was as smooth as my old Vive controllers.
03-15-2020 08:27 AM
tatunts said:
Yobiwan29 said:
Besides this problem, have you noticed slight wobbles in Oculus Touch movements in steamVR Home/applications ? My Odyssey+ didn't behave like that... It was as smooth as my old Vive controllers.
Yep, that wobble effect is called reprojection, Oculus and SteamVR has different techniques but the idea is the same: maintain 80hz on headset movement but lower frame rates on objects (hands as well) to avoid nausea. This implies on adding filters between frames to show a smoother image.
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