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I have problems on my interactive VR simulation. Let's solve them together

Axel0689
Honored Guest

Good afternoon, everyone,
I have created, through Unity and the use of XR Interaction Toolkit, an interactive VR simulation.

Inside it I inserted a 3D model previously made with Edificius and then exported from Sketchup in .skp format. After making everything needed to move, interact etc. I tried to install such simulation directly on my Quest 2. And I noticed that it is very slow (almost 12-15 FPS). And I honestly don't understand what it is due to. 
 
The only changes I made to the 3D model was a lightening of its components.
 
I am including the link of the VR simulation recorded directly from Quest 2, if it helps. The video also shows the metrics on different parameters.

Video -> 
VR Simulation (Quest 2 Recordered) 

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