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Is it possible to change a rotation speed of camera in Unity?

Anonymous
Not applicable
Hello,

I make a game using Oculus DK2 and Unity (5.1.3f1).
In certain case, I want to move faster a camera, CenterEyeAnchor, to look faster a specific object in my game.
For example, when i turn my head 90 degrees to the right, the CenterEyeAnchor turns around 180 degrees.

So I tried to change a rotation of CenterEyeAnchor in my script. but it's impossible.
I think that a rotation of CenterEyeAnchor is calculated automatically in OVRCameraRig.cs. Is it right?

How to change a rotation speed of camera?

Can anyone help me?
Thanks
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