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Is passthrough over link broke for anyone else?

Tyke_18
Explorer

It was working fine yesterday evening (it's early morning here now), I think there's been an update to Meta Space setup. Tried Unity passthrough over link, Unity said "No scene available", so went into space setup in my Quest 3, the UI has changed a bit, you have to pick a room description like "living room" now, it also said my last space setup was done 01/01/1970 lol, so did another Space setup. Passthrough over link still doesn't work, and my app isn't working like it was yesterday (it uses the Scene model). Great!

1 ACCEPTED SOLUTION

Accepted Solutions

Tyke_18
Explorer

think i know the fix, it's in the V62 release notes...

 

Quest Link updates

We’ve made a number of updates and improvements for Meta Quest Link, including:

  • Oculus PC app is now the Meta Quest Link App.
  • Link now offers a 120Hz refresh rate with compatible PCVR titles
  • When USB Link Auto-Connect is turned on, Link will now automatically reconnect if there is a software crash or disconnection.
    • You can find this setting by going to Developer in System Settings. Make sure Enable custom settings is toggled on, then you can select the toggle next to USB Link Auto-Connect.
  • Link now fully supports the following Quest Presence Platform features: Hand Tracking, using hands and controllers simultaneously, and body, face, and eye tracking for PCVR games and applications (these were previously only supported for developers).
  • We introduced Spatial Data Permission to our headsets and are now also bringing it to Link. This gives you control over sharing spatial data over Link. You’ll need to enable Spatial Data sharing in Settings to use Scene API over Link.
  • Link now supports nVidia 4000 Series GPUs.
  • We’ve made improvements to Link stability, reliability and battery efficiency.
  • We resolved a number of known issues and bugs.

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4 REPLIES 4

Pelmesh
Honored Guest
The update was 6 hours ago. After the update, it took a long time for me to launch a project in Unity. Instead of a couple of seconds earlier, you now have to wait up to a minute for loading. That's bull**bleep**. Too long.
Please help: How to roll back to the previous version of the Oculus application on PC?
 
Information: Quest 2, AirLink, Yesterday (before the update) everything worked fine.

mariosebasco
Explorer

Same issue is happening to me, very annoying. Hopefully will get resolved soon?

Tyke_18
Explorer

think i know the fix, it's in the V62 release notes...

 

Quest Link updates

We’ve made a number of updates and improvements for Meta Quest Link, including:

  • Oculus PC app is now the Meta Quest Link App.
  • Link now offers a 120Hz refresh rate with compatible PCVR titles
  • When USB Link Auto-Connect is turned on, Link will now automatically reconnect if there is a software crash or disconnection.
    • You can find this setting by going to Developer in System Settings. Make sure Enable custom settings is toggled on, then you can select the toggle next to USB Link Auto-Connect.
  • Link now fully supports the following Quest Presence Platform features: Hand Tracking, using hands and controllers simultaneously, and body, face, and eye tracking for PCVR games and applications (these were previously only supported for developers).
  • We introduced Spatial Data Permission to our headsets and are now also bringing it to Link. This gives you control over sharing spatial data over Link. You’ll need to enable Spatial Data sharing in Settings to use Scene API over Link.
  • Link now supports nVidia 4000 Series GPUs.
  • We’ve made improvements to Link stability, reliability and battery efficiency.
  • We resolved a number of known issues and bugs.

juanktigre2
Honored Guest

Not working for me either, currently I have Meta Quest Link App Version 63.0.0.216.361 (63.0.0.216.361) version, not showing a spatial option image_2024-03-11_133939683.pngScreenshot 2024-03-11 133840-OculusLink1.png

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