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Issue with Passthrough PC VR

Pyrobeerbeer
Honored Guest

Hi Everyone,

I'm currently developing an AR game for the Meta Quest 3, and I’m encountering a rendering issue when using PC VR with passthrough. The problem seems to be related to the passthrough feature because my virtual hands are displayed correctly.

When I build for Android, everything works fine, but when I build for PC or run the game in the Unity Editor, I experience this rendering issue. I’ve tested three different versions of Unity and multiple versions of the all-in-one Meta SDK, but the issue persists.

I also tested the project on another computer with an RTX 4070, and it worked perfectly in both the build and the editor. Based on this, I assume the problem is related to the graphics card on my main computer, which has a 7900 XT.

Has anyone else experienced this rendering issue or have any tips to help resolve it? Thanks in advance for your help!


2024-12-04T22-35-16.110Z.png

1 ACCEPTED SOLUTION

Accepted Solutions

Kh_Phil
Community Manager
Community Manager

Hi Pyrobeerbeer,

You might get a quicker response if you were to post in the Developer Forums.
Thanks!

View solution in original post

1 REPLY 1

Kh_Phil
Community Manager
Community Manager

Hi Pyrobeerbeer,

You might get a quicker response if you were to post in the Developer Forums.
Thanks!

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