05-02-2025 06:08 AM
Hello,
I'm developing an app for Meta Quest that uses gaze-based interaction only — no controllers or hand tracking. The app is meant to launch other APKs, but after a recent update, it now requires either a controller or hand tracking to be active in order to launch another application.
In the AndroidManifest.xml, I added :
<uses-feature android:name="oculus.software.handtracking" android:required="false" />
<uses-permission android:name="com.oculus.permission.HAND_TRACKING" />
However, this seems to simply replace the controller requirement with hand tracking, rather than removing both. I want the app to work without requiring any input device — no controllers, no hands, just gaze.
Is there any way to bypass this verification? Can I simulate a hand or trick the system into thinking a valid input is present?
Thanks in advance!