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MAJOR ISSUE!!! Stuttering, double image when Oculus Home and SteamVR are running simultanuously

WernerHeenop
Not applicable
I have no issues with any of my Oculus games. I also have no issues with the handful of Steam games that have the option of "Play in Oculus VR Mode". However, any games i play in SteamVR causes Oculus home to automatically start up (This has been the case since late 2018). 

When both are running at the same time it causes a stuttering double image to appear during gameplay. The one image lags slightly behind the other. I am guessing both programs are trying to generate the image simultaneously which causes this blurry image. This makes the games unplayable.

Note: I can not shut down either of them. When I close Oculus OR SteamVR, it automatically causes the game to also shuts down. 

Please help, thank you.
1 ACCEPTED SOLUTION

Accepted Solutions

TheLegend27
Retired Support

Hey everyone! It looks like this thread is still getting some traction, despite it being almost 5 years old at this point.  The Oculus and SteamVR software have both had many updates since 2019, so it's likely this specific issue had been fixed by a previous update. I'm going to go ahead with locking it, to keep old, outdated threads from resurfacing.

For those still experiencing the issue, I recommend creating a new thread with more information—along with providing your version number, so that the community and our teams have more information about the issue. Alternatively, you can also use the search function filtered by post date to find recent, active threads that detail the same issue.

Technology, at a certain level of sophistication, is indistinguishable from magic. - some wise guy or something probably

View solution in original post

9 REPLIES 9

ShocksVR
Superstar
Have you checked the STEAMVR settings? STEAMVR will AUTO supersample your games by default.  It determines the auto SS value based on your GPU. 
It is a stupid setting, and most VR users disable it (set the value back to 100%). If not disabled (remember it's enabled by default), then it will affect performance in STEAMVR games.

See this image on how to disable: https://imgur.com/WmdYGGz

i7-7700k, Zotac RTX 3080 AMP Holo (10G), QuestPro, Quest 2
Previous: Oculus GO, Oculus RIFT - 3 sensor Room-scale, Oculus Rift S

WernerHeenop
Not applicable
Thanks Shocks Oculus.  But that did not help.  

WernerHeenop
Not applicable
When I play SteamVR games there is  double image rendered on the screen.  The one image lags slightly behind the other. I am guessing both programs (SteamVR and Oculus Home) are trying to generate the image simultaneously which causes this blurry image.

MY ANALYSIS:
-The problem started in late 2018, when Oculus Home's new update requires Oculus Home to start automatically when any VR game is launched (including SteamVR)
-Any games I play via Oculus Home works 100%
-SteamVR games with the "Play in Oculus VR mode" work 100%
-THE PROBLEM HAPPENS WHEN STEAMVR AND OCULUS HOME ARE BOTH RUNNING AT THE SAME TIME
Note: I can not shut down either of them. When I close Oculus OR SteamVR, it automatically causes the game to also shut down. 

I HAVE TRIED: "Allow Unknown Sources" in Oculus, "Device Driver Uninstaller" and "switched Supersampling to manual" in steamVR.

Please help, thank you.

WernerHeenop
Not applicable
When I play SteamVR games there is double image rendered on the screen. The one image lags slightly behind the other. I am guessing both programs (SteamVR and Oculus Home) are trying to generate the image simultaneously which causes this blurry image.

MY ANALYSIS:
-The problem started in late 2018, when Oculus Home's new update requires Oculus Home to start automatically when any VR game is launched (including SteamVR)
-Any games I play via Oculus Home works 100%
-SteamVR games with the "Play in Oculus VR mode" work 100%
-THE PROBLEM HAPPENS WHEN STEAMVR AND OCULUS HOME ARE BOTH RUNNING AT THE SAME TIME
Note: I can not shut down either of them. When I close Oculus OR SteamVR, it automatically causes the game to also shut down. 

I HAVE TRIED: "Allow Unknown Sources" in Oculus, "Device Driver Uninstaller" and "switched Supersampling to manual" in steamVR.

Please help, thank you.

TomCgcmfc
MVP
MVP
This could be caused by doubling up Steam super sampling.  Go into your SteamVR settings and make sure the slider is set at 1.0.  Also check you don’t have any filters enabled.  Try googling steamVR with oculus for more leads on this.  Good luck.
i9 13900K water cooled, RTX4090, Z790 MB w/wifi6e, 64Gb 6400 ram, 2x2TB SSD, 1000W PSU, Win 11, QPro, Q3, w/Link and Air Link, Vive Pro1 with 2x2.0 base stations, Etsy lens mod and Index Controllers

YoLolo69
Trustee
Check OpenComposite (https://gitlab.com/znixian/OpenOVR/blob/master/README.md) and get ride of SteamVR if your games are supported (work fine for my IL-2 Fly sim, lot of other are supported). You'll avoid to run SteamVR and all those filters and "improvements" is trying to make. You just have to drop a DLL file in your game directory (backup the old one). If you were using SteamVR Supersampling, just use OTT or OculusDebug.exe instead.

“Dreams feel real while we are in them, it's only when we wake up that we realize something was strange.” - Dom Cobb

"Be careful, if you are killed in real life you die in VR too." - TD_4242

I7 10700K,  RTX 4070 TI Super, 64GB DDR4 3200Mhz, Oculus Rift CV1 and Quest 3

Anonymous
Not applicable
I'm thinking the auto-updates don't go well if anything else is open during Installation. Could this be the issue?
Does a Repair Install work as suggested by Support?
https://forums.oculusvr.com/community/discussion/73567/graphics-jitter#latest

anotherworldvr
Honored Guest

Did you ever find a solution to this?

TheLegend27
Retired Support

Hey everyone! It looks like this thread is still getting some traction, despite it being almost 5 years old at this point.  The Oculus and SteamVR software have both had many updates since 2019, so it's likely this specific issue had been fixed by a previous update. I'm going to go ahead with locking it, to keep old, outdated threads from resurfacing.

For those still experiencing the issue, I recommend creating a new thread with more information—along with providing your version number, so that the community and our teams have more information about the issue. Alternatively, you can also use the search function filtered by post date to find recent, active threads that detail the same issue.

Technology, at a certain level of sophistication, is indistinguishable from magic. - some wise guy or something probably