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Meta Quest Link v71 update broke XR InteractionTookit hand tracking and rotation input from user

Tenno_28
Explorer

I suppose that Meta Quest Link 71 build from November 4, 2024 (https://www.meta.com/help/quest/articles/whats-new/release-notes/) broke hand tracking and rotation input from user, because before I updated my Meta Quest Link, everything was working fine as usual.

Here is video of issue: https://drive.google.com/file/d/1pXk_0d8wMIuoFaWi_AifrFBXczHUBICZ/view?usp=sharing 

I've been using Hand Tracking since the beginning, however the controllers are showing up. Next, when I usually turn my palm towards my face, the menu button appears, but with the update, it stopped working normally, and to achieve the same result you have to turn your palm 90 degrees to the right (or to the left, depending on which hand you are using). I encountered this problem using Meta Quest 2

Using Unity 2021.3.15f1, XRInteraction Toolkit v 3.0.1

3 REPLIES 3

artofmining
Honored Guest

Having issues bulding to the headset since 7.1. Once again Meta making a complete mess of things !!!

Tenno_28
Explorer

Tenno_28_0-1732012696822.png

got round by removing Hand interaction profile

Having the same issues. I was also figuring this one for a while now and also came to conclusion that the breaking changes are coming from the v71.

It produces multiple issues but the main problem is that Controller Tracking Mode is brokenly prioritised even when only Hand are tracked. On Start the events coming from XRInputModalityManager are wrong, notifying that Controller mode has started even though it didn't and tracking input actions that have fallback to the Hand Devices will never fallback to them or will but only rarely.

The Wrist Game Menu issue you're experiencing is also coming from this - it just uses tracking input and datum preset for controllers hence the weird placement and rotations needed.

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