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Need help with in-game purchases using Unreal 4 blueprints

GameAudioDude
Honored Guest
Hey guys & gals,
I'm currently in development using Unreal 4. I'd like to incorporate in-game purchases to "unlock" various levels of the map & access to certain things. Since Unreal 4 now has incorporated blueprints in their set up, does anyone have any threads they could point me towards or documentation on using blueprints to create in-game purchases for the Oculus marketplace?
Thanks,
Adam :geek:
0 REPLIES 0
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