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OVRInput.IsControllerConnected returns incorrect value

JustinOdle
Honored Guest

I am using the OVRInput module on Unity version 2020.3.29f. When I query `OVRInput.IsControllerConnected(OVRInput.Controller.LTouch)` it returns true even when the battery is removed from the controller. This seems to return true for all of `Touch`, `LTouch`, and `RTouch` even with both batteries removed. I am using Oculus Link for testing, could it be that this is a Link specific issue?

2 REPLIES 2

GCCooper
Explorer

I am experiencing this as well.

TheStonefox
Explorer

Is there any update from anyone on this? I'm also experiencing this issue

And its even weirder when using Oculus Link.

If you disconnect the left controller (remove battery) then it disconnects correctly, but if you then just move the right controller, it thinks the left controller is reconnected again, even though the battery in the left controller is still removed.

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