i think i might have an issue. Iam looking for help regarding the required CPU usage of OVRServer_x64.exe
Ive searched around a little bit and found different statements about its CPU utilization needs. This is mine when the headset is on the table and the proximity sensor is covered by piece of cloath so the headset stays active. Ive started also the oculus mirror application so you can see the active rendered output and also the task manager.
Oculus Home, settings menu (17% by OVRServer)
Oculus Touch Tutorial, experience mode (15% by OVRServer)
Questions - 1. Is this the usual CPU utilization by this server if some VR application is running? - 2. Is the Kernel Error "Cannot serialize not-finite value" usual?
Ive read here on the forums someone saying he got 2-3% CPU usage by this server. For me its obviously higher. If i close the vr application and the headset goes back to stand-by after a few seconds this CPU utilisation goes down to 0-1% as expected. Its just it seems a little high for me when some VR application is actively running.
Hardware and related stuff - Intel 2500k overclocked to 4gz (the issue also appears on default clock) - Nvidia 970 GTX (with current drivers) - Headset connected to motherboard USB3 rear slot (ive tried usb2 aswell) - non-windows services and applications not running - powerplan settings checked and reset to default just in case - no other injectors like msi afterburner or something like that running - latest windows 10 with updates - i have the issue since the beginning, it just came to me this could be irregular behaviour
I observed for months now the same issue on a computer that does not have the rift nor the cameras attached most of the time ( i usually just stop the service ).
This morning i attached to the process, first, it spams in the log and use 2GB of memory for nothing :smile: :kissing_smiling_eyes:
Same issue here While I was setting up two almost identical systems there was no network connection in the office and in about three days, OVRServer_64.exe started consuming 50%+ on both 3GHz quadcores. When the network connection was established, it went from 50%+ to a few percents and stayed that way for about two weeks. Today, one of the systems is working just fine, meaning less than 20% peaks for OVRServer_x64, while the other stays at a constant 50%+ CPU usage even when the headset is idle. Any clues as to what the cause is and how to fix this? Thank you
Same issue here. https://imgur.com/a/5VIp39N you can see it matching vacation simulator for cpu usage. Clarification on if this is fixable would be great, thanks.