02-03-2017 05:23 PM
02-06-2017 04:46 AM
02-06-2017 06:32 AM
02-06-2017 07:06 AM
02-06-2017 09:29 AM
02-09-2017 10:54 AM
YoLolo69 said:
@Alehandoro It seems computing lose the ground level or height of sensors when you turn, like a cumulate error which made change in high detection. After a short while each time you stopped, it see a problem and fix the height, and so on. Weird...
Did you try turning like this with only your headset (so Touch out of sensors view)? IMO this is linked to the very last step when you are scanned by all sensors and they deduce an height.
If it's a computing mistake, I have the feeling they should add something during the configuration process, like asking the user to walk around the whole play area to be able to create an array of average ground level values using only the headset, and avoid those "height fixes" on the fly...
02-09-2017 10:54 AM
YoLolo69 said:
@Alehandoro It seems computing lose the ground level or height of sensors when you turn, like a cumulate error which made change in high detection. After a short while each time you stopped, it see a problem and fix the height, and so on. Weird...
Did you try turning like this with only your headset (so Touch out of sensors view)? IMO this is linked to the very last step when you are scanned by all sensors and they deduce an height.
If it's a computing mistake, I have the feeling they should add something during the configuration process, like asking the user to walk around the whole play area to be able to create an array of average ground level values using only the headset, and avoid those "height fixes" on the fly...
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