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Oculus Avatar SDK / Oculus Platform SDK

keithkeith
Honored Guest
Hey guys, I make NewtonVR (www.NewtonVR.com) the free physics based interaction framework. We've had general touch support for a while now and am trying to integrate the avatar sdk into our framework but am having some trouble. My goal is to allow people to quickly download the SDKs, check a box in our settings, and see their avatar in the game. So what I'd like to do is have a default App ID that I can setup automatically for them to test with. But when I try and use the App ID for the app I created with an account that does not have access to that app, I think it's giving me an error. At least that's my interpretation. Can I maybe publish a version of NewtonVR, even those it's not a game and just have it not show up on the store? Or is there a default App ID I can use for something like this?

Here's a pastebin of the code I'm using in Unity: http://pastebin.com/5jQ3Xhmu
Here's a pastebin of the relevate logs from the service: http://pastebin.com/Quy4NcGq
GetLoggedInUserCallback is returning a message error: OVR6139226.

This doesn't seem to happen when I'm logged in as the same user that created the app id.

Thanks!
2 REPLIES 2

cybereality
Grand Champion
This should be asked on the developer section (switch sections with the community drop down on the top right). We have a platform and avatar sdk forum.

https://forums.oculus.com/developer/categories/platform-sdk
https://forums.oculus.com/developer/categories/avatars-sdk
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keithkeith
Honored Guest
Sorry! Will post there.
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