a month ago
When I am connected via Cable, from my Quest 3 to my PC, to use a sim racing title called iRacing, I have used the FOV-Tangent Multiplier to help with Performance Headroom.
I often used 0.85; 0.9, which created a black border, top and bottom and left and right.
Previously, when I used the ODT, this was expected behaviour.
However, now when I enter the same settings into the FOV-Tangent Multiplier today, I see the image enlarged into the headset, so the crop I am asking for, still seems to have taken place, but instead of the black bars, I see the image is zoomed in.
My question is; has the behaviour of FOV-TM been changed in the ODT, and is this now how it works, or am I doing something wrong?
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