01-08-2025 05:35 PM
Hi everyone,
I’m currently working on a project in Unity using OpenXR for Oculus hand tracking. However, I’m experiencing some issues. I have set up OpenXR with the Oculus runtime, but I’m not sure if there are any compatibility issues or specific settings I need to adjust in order to get optimal hand tracking performance.
Has anyone successfully integrated Oculus hand tracking via OpenXR in Unity? Any tips or advice would be greatly appreciated!
Also, I reached out to Oculus support, and they mentioned that hand tracking is only available on standalone headsets. I’m wondering if anyone knows how to use hand tracking in Unity, given this limitation. I’ve already searched online for solutions, but I’m still encountering problems. Additionally, when I connect to my desktop using Air Link, hand tracking stops working. Is this normal?
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