08-27-2016 04:25 AM
08-27-2016 07:22 AM
08-27-2016 07:57 AM
08-27-2016 11:30 AM
08-29-2016 02:10 AM
08-29-2016 02:33 AM
cybereality said:
So, we did find what could be the problem. The engineering team created a fix, and it looked promising after the initial tests, but it came in too late on Friday to launch. We're going to do additional testing over the weekend, and (if everything looks good) we can probably push the fix on Monday. Really sorry for the delay on this one, but we're almost there. Thanks.
08-29-2016 03:33 AM
08-29-2016 06:48 AM
08-29-2016 07:09 AM
08-29-2016 07:47 AM
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