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Oculus Rift display swinging to the side every 3 to 5 seconds

MichelangeloMac
Honored Guest

Hi. Please, I need help with my Rift. The screen shakes every 3 to 5 seconds, It is really annoying and it gives me nausea after a few minutes of gameplay...


My setup is: 

I7 3770 

Gtx 1060 6gb 

12gb RAM 

I have 2 sensors and I am using 2.0 USB for all inputs.*


I have tried to change usb ports and connect only one sensor. The Rift is very new.


Here is a video of the problem. It happens even at the sensor callibration screen or at the oculus home. 

https://youtu.be/aFWmGdYQLrE

7 REPLIES 7

Anonymous
Not applicable
Hey there,
This is due to poor tracking quality. That's because one of the sensors require USB 3.0, not 2.0.

MichelangeloMac
Honored Guest
I believe the Rift is supposed to work fine with 2.0. I did not find anyone experiencing the same issue :S

TomCgcmfc
MVP
MVP
I think at least one of your sensors should be 3.0
i9 13900K water cooled, RTX4090, Z790 MB w/wifi6e, 32Gb 6400 ram, 2x2TB SSD, 1000W PSU, Win 11, QPro, Q3, w/Link and Air Link, Vive Pro1 with Etsy lens mod and Index Controllers

falken76
Expert Consultant
I think it's being caused by too high a load on the USB controller, do you have other USB devices?  The Inatek card works and it's cheap, I think I bought mine from Amazon for $23.  I thought one device from the rift was supposed to be plugged into a USB 3.0 controller, but I can't remember.

MichelangeloMac
Honored Guest
I do have the mouse and keyboard also connected on the USB... I'll try to unplug they while I play and also see if i can find anything about a requirement for at least one 3.0 USB input

Anonymous
Not applicable
It's written right in the minimum requirements of the Rift:

https://support.oculus.com/170128916778795/#faq_170128916778795

At least one USB 3.0 port, for one of your sensors. If you don't have that, tracking will go nuts, which is what you experienced ^^.

MichelangeloMac
Honored Guest


It's written right in the minimum requirements of the Rift:

https://support.oculus.com/170128916778795/#faq_170128916778795

At least one USB 3.0 port, for one of your sensors. If you don't have that, tracking will go nuts, which is what you experienced ^^.


Thank you for the info! I'm going to buy a usb 3.0 controller and try out!
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