03-07-2018 08:59 AM
03-07-2018 09:35 PM
iaccol said:
andy0189 said:
I think everyone needs to calm down! It will be ok! Be thankful we even have VR at all. Jeez people on here acting like it’s the end of the world. I promise you life will continue on!
When you pay as much as you do for everything, it gets annoying. But when Oculus' ENTIRE clientele is left in the dark as to how to fix it? Thats when everyone gets pissed. Especially over something this stupid.
03-07-2018 09:35 PM
Zenbane said:
Mr_GoodKat said:
The fact that you think the credit card and pin are stored in the client side shows how much you know about technology. And to get back on topic, my whole point was that a server connection shouldn't be necessary to play games. But you fixed your mommy's computer last Christmas and now you're technology expert.
The client transmits your CC when you set it up, and transmits your PIN every time you enter it for a purchase. Again, you know nothing about whats happening with tech.
03-07-2018 09:36 PM
Zenbane said:
Bahamut88 said:
This would get fixed a lot faster if they just provided a DL for a new certificate so we can renew it ourselves, it's not hard. Instead we're at their mercy.
Have you read the posts of some of these folks? It would not just be hard, it would be astronomically improbable for some. Half of them would try printing out the Certificate, Framing it, and wondering why the Rift doesn't see it.
03-07-2018 09:37 PM
weimkuhler said:
Well its been 12 1/2 hours since update #2 , we are well passed evening time. Got any news for us ShowbizDonkey
ShowbizDonkey said:Update #2:
Hey everyone - We're still working hard to resolve the cert issue. We're in the process of integrating an updated cert. Unfortunately, pushing the update out to affected users has some added complexity, as the expired cert blocks our standard software update path. We're working through the options now, and we expect to have more details to share later this evening.
03-07-2018 09:38 PM
andy0189 said:
iaccol said:
andy0189 said:
I think everyone needs to calm down! It will be ok! Be thankful we even have VR at all. Jeez people on here acting like it’s the end of the world. I promise you life will continue on!
When you pay as much as you do for everything, it gets annoying. But when Oculus' ENTIRE clientele is left in the dark as to how to fix it? Thats when everyone gets pissed. Especially over something this stupid.
I understand that I payed just as much you did for it but unfortunately we are at the hands of the company. Look they know they messed up and I’m sure they will find a way to make it right for all of us so in the mean time sit back relax and enjoy another form of technology.
03-07-2018 09:38 PM
Bahamut88 said:
Zenbane said:
Bahamut88 said:
This would get fixed a lot faster if they just provided a DL for a new certificate so we can renew it ourselves, it's not hard. Instead we're at their mercy.
Have you read the posts of some of these folks? It would not just be hard, it would be astronomically improbable for some. Half of them would try printing out the Certificate, Framing it, and wondering why the Rift doesn't see it.
I get the joke and all, but not everyone is as tech savvy as others. Oculus is just looking for a more elegant and streamlined solution, which will be interesting to see since the software can't run as it is, hopefully it won't require a re-set up of the whole suite.
03-07-2018 09:40 PM
Mr_GoodKat said:
Okay. Going back to my original point then.... why is the cert need to play the games that have already been purchased?
03-07-2018 09:41 PM
03-07-2018 09:42 PM
Dantai87 said:
What is probably happening, is that they have the cert, and have a way to get it to us, aka they could just push out the install file again, but they are probably building a new backdoor service so this wont happen again. That way "if" this does happen again, the service will still be up and running and they can just push it through the app next time.
03-07-2018 09:42 PM