10-05-2021 12:35 PM - edited 10-16-2021 08:41 PM
[EDIT] : After updating to the newly released game ready drivers (496.13) through GeForce Experience, and, as gary.clark.54584 suggested, repairing the oculus client by running the setup file again, oculus link seems to be working. I'm unsure which of the two actually fixed it, or if any actually did and the fix actually came from some update the oculus developers did, but what I'm sure of is that Oculus Link is currently working for me. Will update again if new issues arise.
[ORIGINAL POST] :
I'm seriously out of ideas.
I bought my Quest 2 in early July, and it's been working wonderfully since. I've been plugging it into my PC with that approved Anker USB 3.0 cable, and I've had absolutely no issues with it. Most games run perfectly, such as Blade & Sorcery, H3VR, Beat Saber, Boneworks, etc.
However, since today, oculus link just doesn't want to work at all anymore. Here's the exact chain of actions I take and the reactions from the Quest 2 :
Usually, I go through steps 1 to 7 and once I'm in the white grid area, I can just select my monitor and mess around with SteamVR. The issue here is obviously that it doesn't last for more than a second before turning black again in a loop.
I feel like I tried every solution available, and yet absolutely nothing gave me the slightest inch of progress. Here's everything I've tried :
I changed absolutely nothing in my computer that could've caused such an issue. The cable is in perfect condition, my headset is charged, no major updates of any software on my computer that could be even remotely related to Oculus Link has been made. I just don't know what to do at this point. I absolutely loved my previous VR sessions with my Quest 2 and would love to use it again, but this sudden Oculus Link issue makes my Steam games impossible to enjoy.
Here's my specs, in case anyone wants them :
Windows 10 x64
Intel Core i7-9700
NVIDIA GeForce GTX 1660 Ti (latest game ready drivers are 472.12)
16 GB RAM
If absolutely anyone encountered a similar issue and solved it, I would be most grateful if you would share the solution that worked for you.
Have a great day!
Solved! Go to Solution.
10-09-2021 11:44 AM
I have the exact same problems as you (it started not working today, 10/9), except I never get past the initial black screen and dots (the white grid never appears). I also tried submitting a ticket, but didn't get any confirmation after I hit submit, so I don't even know if it went through. This sucks and the (lack of) tech support is doubly frustrating.
10-09-2021 12:22 PM
I've had an almost identical problem and its so frustrating because it started messing up out of nowhere for seemingly no reason. I've tried everything I could think of and most of what you tried to fix it to no avail.
10-09-2021 12:29 PM
Are you on a laptop? I'm on a laptop. Oddly enough, I was able to connect it to a desktop PC without issue. I wonder if it has something to do with the NVIDIA cards for laptops.
10-09-2021 12:31 PM
I am on a laptop actually, so maybe that is the issue. I don't have a desktop to see if it works there, sadly.
10-09-2021 02:28 PM
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10-10-2021 05:50 PM
I have the same issue a black screen and sometimes a flickering screen. Issues began immediately following an nvidia driver update.
10-10-2021 05:56 PM
I have the same issue but on a desktop. It occurred right after updating Nvidia drivers. Any chance your desktop and laptop are running different driver versions?
10-10-2021 05:56 PM
So, what (just) worked for me is reverting to my old AMD Ryzen drivers (per Oculus TS, the newest version doesn't support Oculus which seems... weird, but ok). If your laptop also has an AMD processor, I'd try that.
10-10-2021 05:57 PM
Don't know if this will help you, but what (just) worked for me is reverting to my old AMD Ryzen drivers (per Oculus TS, the newest version doesn't support Oculus which seems... weird, but ok). If you also use an AMD processor, I'd try that.
10-10-2021 05:59 PM
Yeah, actually my desktop has an Intel processor, so if the problem is AMD drivers, then that would explain why I didn't experience the problem on my desktop.