04-09-2024 05:23 AM - edited 04-09-2024 05:24 AM
Has anyone had a problem running the VR preview in Unreal Engine with player position? Namely, when I start the game and put on the headset (Oculus Quest 2), it happens that my virtual space rotates or moves by certain values. It is extremely important to me that when starting the game in the program, the player is always in the same place and in the same orientation, because I overlap the table from reality with the virtual one, so that they really coincide without having to move the virtual one every time. I need the VR pawn view to match the position, height and orientation of the camera that exists in the scene at every startup. If anyone knows what the problem is or has an inkling, I would be very grateful for an answer.
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04-10-2024 03:47 PM
Hello @nnnatasa, we understand your concern with this and would like to help out the best we can. Due to the fact that we only really do troubleshooting here for the headsets themselves. We do in fact have some well informed developers and coders here on the forums that can most definitely help you out and do a deep dive into this for you. We can provide the link here to access that area of the forums for you.
We hope this will help with any questions you may have about this and if you need any additional help you are more than welcome to contact us
We look forward to hearing back from you if this helps!
04-10-2024 03:47 PM
Hello @nnnatasa, we understand your concern with this and would like to help out the best we can. Due to the fact that we only really do troubleshooting here for the headsets themselves. We do in fact have some well informed developers and coders here on the forums that can most definitely help you out and do a deep dive into this for you. We can provide the link here to access that area of the forums for you.
We hope this will help with any questions you may have about this and if you need any additional help you are more than welcome to contact us
We look forward to hearing back from you if this helps!
04-11-2024 01:12 AM
Thank you for your quick response!