06-27-2022 12:14 AM
My quest 2 has been experiencing screen tearing with most games, the screen tearing starts after sometimes not immediately, usually after a loading screen or after the game lags a bit, after that the screen tearing won't stop whenever I move my head, there's no lag or stuttering. I would need to reconnect my link cable and restart the game, after a while, the screen tearing starts again. Anyone has the same issue? If yes please help 🙂
06-27-2022 02:36 PM
Hey there! Screen tearing definitely isn't what any of us want to wrestle with. Let's take a closer look and see if we can get to the bottom of this! To get started, we have a few questions for you.
Once we know a bit more, we'll be in a much better position to help you out, mate.
06-27-2022 06:06 PM
Hi, first of all thank you very much for your reply,
There is one more issue, sometimes one third of the screen at the bottom would become discolored after playing a while(mostly after loading in game or minor lag), sometimes it's white color sometimes purple, it looks like a filter over the screen. Hope u have a fix for all these issues 🙂 Thanks.
06-27-2022 08:31 PM
Awesome, great to hear you're up to date with Windows 11 and your GPU drivers. We do want to be up front that Windows 11 support is still in beta, so there could still be some issues. With that being said, let's take a look at some possibilities!
Could you please answer the following:
Some other helpful steps are as follows:
If those don't seem to help, feel free to reach back out for some other possible steps!
06-28-2022 06:39 PM
Hey again Minipaul96! Just wanted to check in and see if anything seemed to help. If not, feel free to reach right back out for some more support options!
06-29-2022 04:47 AM
I do not think your rig has the specs to run a lot of PCVR, even if it's above the minimum. I'm not certain that any current PC build can claim a 100% stable PCVR experience on the Quest 2. Not even a comparable experience between it and other headsets. Even the Oculus Rift.
The Quest 2 requires more PC resources than, as far as I understand, any other headset on the market. For various technical reasons, that we consumers cannot fully be certain of.
It's best to look at it as needing something like 50% more than the games listed minium specs.
The tearing that you are experiencing is an unpleasant result of low frame rate, at the very root. I believe the actual effect is from a technique Meta tried to make it more bearable. Possibly Asynchronous Spacewarp. Just imagine what many gamers mistakingly call "lag" on regular monitors would appear like in VR. Then that the work on making it more bearable for users, possibly, by not skipping frames.
The second issue is still ongoing.
06-29-2022 07:38 AM
Hi there, I think I was able to fix the issue a little bit, I played for one hour yesterday and today, the screen tearing issue only happened once after a lag/stuttering, and I was able to get rid of it by pressing the power button to let it sleep and turn back on again (which I don't know why I never tried before). This is what I did to reduce the screen tearing,
All these somehow reduce the screen tearing issue for now. Hope it will last 🙂
06-29-2022 08:36 AM
That's amazing news! We're so happy you could get the display to work properly. If you have issues in the future, please feel free to reach back out. We're always happy to help!
08-17-2022 05:57 PM
is the issue with just steamvr games or for both oculus and steam? I was having a similar issue with screen tearing and lag when using link with my quest 2 and realized it was just when i was launching steamvr games. I ended up fixing it by changing the OpenXR Runtime setting from "oculus" to "steamvr" and it fixed my issues. to get to the setting open steamvr settings and turn on "show" advanced settings and go to developer to switch.
09-07-2022 01:58 PM
So I also am noticing screen tearing while playing Microsoft Flight Simulator 2020. Here's my PC specs:
CPU:Intel Corei7 9600K 3.6 GHz
Motherboard: ASRock Z390 Phantom Gaming
RAM: 64GB DDR4 3200
Graphics Card: NVIDIA NMSI RTX 3080 Ti 12 GB
SSD: PNY CS2130 2TB M.2 PCIe NVMe Gen3
Monitor: ASUS 24" 1080P Gaming Monitor G-SYNC
I do have the Quest 2 cabled into the headset and into a USB 3.0 port that comes off the motherboard on the back. I was using an HP Rift S and it cabled into the video card via on open display port on the 3080 Ti. So teh display post has a max bandwidth of 77.4 Gbs while USB c through 3.0 has a maximum speed of 5 Gbs. There was tearing while I was using the HP but it could be solved by turning off the Antialiasing on the headset in the oculus app, and using the key combo ( left Ctrl + num pad 1).
I know the debug tool works to reduce the screen tearing located at "C:\Program Files\Oculus\Support\oculus-diagnostics" then you select "Toggle console window visibility" from the Service drop down menu. Which makes the oculus app restart. Then the console window has to be the active window. So you can be playing the game and then if you want to say select a button in the cockpit of a plane you need to alt+tab cycle to MSFS 2020, then alt+tab back to the Oculus console window ( the debug tool).
This means you have to push your headset up, fidget with the keyboard etc. every time you want to select say flaps, or landing gear, or your Garmin GPS. How could we maybe find a way to turn off the Antialiasing in the Quest 2, so that only the game is using its antialiasing ?
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