I received my Quest 3 yesterday, and having previously used a Quest 2 on a 3080 with Virtual Desktop and the OpenXR toolkit at high settings, I was experiencing excellent frame rates and clarity. My upgrade to the Quest 3 aimed to achieve even better resolution. However, upon using Virtual Desktop with similar settings, the performance wasn't comparable; the images were jittery and degraded, even after updating the codec for Quest 3.
I then reverted to using the Oculus app in conjunction with SteamVR, setting the resolution at 192%. This worked much better, especially after turning off foveated rendering in the OpenXR toolkit. The flight simulation was outstanding.
Nevertheless, after around 25 to 30 minutes, I began to notice a pink haziness, The screen filled up with this and continued even when I came out of the sim and was on the Steam VR home page? similar to the white artefact bars that plagued the Quest 2. It seems there may be a coding issue that appears after some time. The headset's performance is otherwise excellent, and I'm sure once this issue is resolved, it will be truly fantastic.
Hey @Pemalu123! I have my fingers crossed that you were able to find a solution to your issues, so I wanted to check it out and make sure that was the case. If not though, let me know and I'll see what I'm able to provide!