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Quest 3 + USB cable + busy DCS server: Lost synchronization

ssamayoa
Honored Guest

It happens in specific scenario:

  • I connect Quest 3 to my computer using USB cable to USB 3.2 port.
  • Start PC Link (Meta Quest Link).
  • Start DCS.
  • Connect to busy server, 4YA with 20 to 30 people, latency is ~35-40ms.
  • Join coalition, select spot, wait until cockpit starts rendering.
  • If I move my head while DCS still loading stuff (textures, terrains, etc.), the rendered image looks overlap and "pixelated", even if the frame rate stabilizes the device shutters.
  • Quit DCS, back to Meta Link.
  • The shuttering and the image continues to be overlap and "pixelated".

Quitting and getting back to Meta Quest Link "resynchronize" the image.

It seems that high CPU usage of DCS when loading stuff AND getting information from server makes Meta Quest Link to lose "synchronization".

 

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