03-28-2024
10:52 AM
- last edited on
06-11-2024
08:15 AM
by
TheAntiSocializ
Solved! Go to Solution.
05-07-2024 01:55 AM
Today i try the meta depth api, (to display obstacles in the playing zone) it's working but it's visualy not so great...
05-15-2024 10:23 PM
My Quest 3 has now been forced onto V64 (due to the headset updating itself even if you turn updates off, if an update gets old enough), and as a result my headset I paid $500 for is now a paperweight.
Please please PLEASE fix this soon, I am extremely disappointed it has already taken this long and it's going to weigh heavily into future headset purchase decisions I make. It feels really bad not being able to use what I paid more than half a grand for after tax, after less than a year of owning it, for no fault of my own, and with no way to prevent it...
05-16-2024 02:52 AM - last edited on 05-16-2024 07:51 AM by TheLegend27
I think it’s more than obvious by now that Meta is either grossly incompetent or more likely, they just don't care. Never have and never will. **bleep** Zuck, I'll never buy another Meta product!
05-16-2024 02:24 PM
My room has 2 beds and a closet, I configured the physical space and during the configuration it works, but during games or normal use, my headset does not show the outlines of the furniture, just the normal limit.
05-17-2024 09:39 PM
Same issue for me. Since V64 (Currently on V65) my space setup and guardian setup work as intended. Once i enter VR i get warnings about my walls when controllers or headset get close, as it should be, but my furniture doesnt appear in vr. Walls get the blue warnings, but the furniture gives no warning.
05-18-2024 02:21 PM - last edited on 05-23-2024 07:50 PM by TheeScientist
Still not working on V65... And still no word on even a timeline?
05-19-2024 01:58 AM
Yes...unfortunately there is no good news. No one who has reported their experience with this issue has yet reported that it has been resolved. I don't even know if Meta is really aware of this problem. Since this problem still affects only a small number of people, they may think that people who suffer from this problem are just 'unlucky'.
05-22-2024 07:21 AM
i AM ALSO HAVING THIS ISSUE I CANT PLAY ANYTHING OR ILL BREAK MY CONTROLLER/HANDS. THER IS NO "Show Mixed Reality Objects" BUTTON
05-22-2024 02:03 PM
Hey there, @Fussion1, and thank you for bringing to our attention you're experiencing the same issue regarding your mixed reality. As our team is currently still looking into this concern further, we are dedicated to getting to the bottom of this, and do ask that a Bug Report is submitted to allow our engineers to continue investigating. Once more details can be provided, we will make sure our team reaches out here on this thread to keep everyone up-to-date!
05-23-2024 05:02 AM
At the moment, my headset has been updated to V66 and the problem has not been solved. I've been submitting my bug reports for a long time, but I don't see that it would help in any way. I was only offered to send my headset back under warranty, but you advised me not to do this and to wait for updates that would fix it. It’s been 2-3 months since the problem appeared, and you still haven’t been able to do anything. The impression is growing stronger that either Meta doesn’t care about this, or you are afraid to tell the truth, that you are not able to figure out and fix the device you created. But this is a problem of the physical safety of users, what could be more important?!?!
And you know if something is difficult to report about an error that doesn’t exist! Because the headset does not show any errors, a number of functions have simply disappeared! It seems that my Quest 3 started to think that it is Quest 2 and now it works like that.
Question: why did I change my Quest 2 to Quest 3 and pay Meta 560 euros??