03-24-2025 01:28 AM
Hi there! I encountered this issue recently. I'm testing a program that uses OVREyeGaze.transform as input. It works perfectly with standalone apk. But with Unity's Play Mode over Link/AirLink, the OVREyeGaze only gives me the direction identical to the camera transform. The initialization of OVREyeGaze succeeds. Actually, there're no errors. But it just doesn't report the correct eyeball rotation data.
I've enable Quest Link's beta-eye tracking setting. Also Developer Mode. Also set Eye Tracking as Required in Quest Features settings. Also set "Permission Requests on Startup" for eye tracking. Can anyone help me?
03-24-2025 01:39 AM
Screenshot of logs related to Eye
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