05-30-2023
09:58 AM
- last edited on
03-16-2024
03:13 PM
by
Lowkey.Just.a.B
It detect to "touching" the trigger when my index finger just close to the trigger and not touch it.
When I push the trigger then leave, it don't leave immediately in unless I fully open my hand to keep my index finger really far away from trigger, it makes me hard to switch my gesture from fist/thumb to point/gun.
Is this caused by touch pro's index finger tracking?Can I turn this this feature off?I just want my trigger touch response works like quest2 controller works.
Solved! Go to Solution.
08-29-2023 10:17 PM
okayee but might take around 2weeks-I just sent it
08-30-2023 03:17 PM
Please remove solved checkmark. This issue is still present 3 months after the original post date and nothing done has been effective in trying to resolve it.
08-30-2023 06:21 PM
Hey, just wanted to provide some clarification here! On the Forums, we typically will mark something as a solution for maximum visibility as it brings that response to the top of the thread. While it might not be a "solution" per se, for this issue in particular to be resolved, users will need to reach out to support, so we want to make sure everyone sees and knows that.
I know it isn't the most ideal way for this information to be relayed, but it's the best we have! If you're still having issues with your Pro controllers, definitely either reach out to @MetaQuestSupport in a private message, or open a support ticket yourself here.
08-31-2023 03:23 PM
That isn't a solution. And again, has done a disservice to EVERYONE ELSE waiting here for a response.
The issue isn't as simple as "contact support for an RMA request" when the issue is prevalent in SO MANY, if not ALL controllers.
All this does is give us all the run-around, and anyone else looking for that information for a "fix" (which doesn't seem to be any), are left in the dark.
We are ALL literally waiting for someone at quest to come up with a fix or find a solution to these buggy $400 controllers.
Telling us all to private message support or opening a support ticket has offered ZERO help to the issue, besides tricking some of us to file RMA requests only to have the same issue be happening.
09-02-2023 04:19 PM
Having the same issue with my Quest Pro triggers. I've done reboots on the controllers, use contact cleaner, but rarely they will "detect" my finger on it even tho it's not on it. Mashing on the trigger sometimes fixes it, but then goes back to being stuck eventually.
Software tweaking would be good to have on a PRO product!
09-03-2023 09:16 AM
This is what i am talking about. This should NOT be an issue for 300$ controllers. It's insanely frustrating to see this is still somehow NOT fixed by Meta and honestly unacceptable for the price point.
Fix it Meta.
09-10-2023 04:42 PM
Hi there- I finally got it replaced at friday-
and tested over weekends.
finger tracking has the same issue as all the other controllers, but there's no overheating now and slightly tracking quality got better.
I think replacing when u only have fingd
ertracking issue is not recommended, but if u have overheating issue also, u might replace it till you get decent one
09-13-2023 09:45 AM
I just bought another pair brand new and can confirm that they have the same issue.
09-13-2023 01:14 PM
Looks like that information doesn't work either, because as you can see, users in this thread did proceed with that, and did a useless RMA, which the RMA STILL served to be the same issue, as (surprise surprise), it's a SOFTWARE ISSUE.
Maybe, again, you should get an engineer in here and discuss the issues and find a fix instead of marking information as a solution that does nothing but cause more problems, because now users are going to be sending out RMA's and getting the same problems in return.
09-13-2023 03:16 PM
The problem is that nobody (not even Meta) has been able to provide a viable solution. All Meta will do is replace your controllers with another set that has the same issue or blame your headset for being faulty when it is clear that this is happening to everyone. So PLEASE, will somebody from Meta post on here and tell us what is causing the issue and the course of correction? We need communication and transparency. Not some support agent telling us to send a private message only to get nowhere. And PLEASE uncheck this thread as solved because contacting support hasn't helped anyone.
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