08-21-2024 11:57 PM - last edited on 08-22-2024 08:29 AM by NolaBaby
Hi!
I know this question has been asked before but the "issue" is still here. I have had this since quest1, 2 and now 3.
Would be nice if anyone could explain why the video capture "camera" is spatially ahead of the player and zoomed in while capturing footage through the headset, in-game items looks massive as a result, not representing what the player sees.
I have played with the camera settings testing aspect ratios and resolution but the result is always the same. The camera should in the future, be capturing what we see, or as close too if possible.
When it comes to audio, it is without fail 400-430ms delayed in footage, and drifts off the longer it is captured, isn't it time to look at this as well?. My solution so far is to make a compromise in the middle so half of a video is synchronized properly.
Hopefully this can be resolved in the future, thanks in advanced 🙂
08-22-2024 08:46 AM
Hi @TwistedPaolumu! Thank you for reaching out and bringing this to our attention!
We understand how cool it can be to share your best gaming clips with friends and family and how it can be disappointing when it doesn't match up with the gameplay you experienced. We are always on the look out for ways we can help improve our users' experiences and are happy to take our customers' feedback so please feel free to drop your video capture ideas on the Ideas Forum!
Please also refer to our latest software releases. Every time we release a patch for bug fixes and/or for adding additional features, you'll find the info on that article.
Hope this helps. Please let us know if you have any additional queries!
08-23-2024 09:18 AM
Hi @TwistedPaolumu! Reaching out to see if you still need assistance with your capture query?
If so, please let us know if you have any questions regarding the last message!
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