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Right controller a bit off from the hand's real position?

Orkel
Adventurer
Left one seems accurate but the right one is a bit off from the real position of the hand. Is this something fixed in the January patch?
4 REPLIES 4

elboffor
Consultant
it's the first time i've heard of this error, so i doubt it. if you are having this issue in all games and OH then something is very wrong and i strongly recomend you reach out to support to get it resolved
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cybereality
Grand Champion
No, that is not normal. Does it happen in every game, or just one? Have you tried running through the full setup again?

It's probably not a bad idea to wait for the patch, but there may be something more serious wrong. If it's not fixed by the update, probably contact Oculus Support. Thanks.
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nalex66
MVP
MVP
I notice that my hands are a little off depending on the position, simply because my real hands are much larger than the Oculus Avatar hands. If I touch my fingertips, for instance, the Avatar hands are several inches away from touching. If I bump the controller rings together though, they are exactly where they're represented to be.

What about if you go into something like Medium, where the controllers are shown instead of hands? Do they look like they're both in the right position then?

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Orkel
Adventurer
Update, the tracking patch didn't change things at all. Here's how it looks. Orange is real hand, black is virtual hand. The virtual models of both hands are slightly to the right to where they actually are. It is not a big difference, but enough to be noticeable and irritating. Happens in all Touch games, also if the virtual model is Touch (like medium). Resetting tracking doesn't fix it, neither does reinstalling software.

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