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Robo Recall keeps crashing

tankengine9
Level 2
Hello my robo recall keeps crashing, just got the dell visor VR, installed revive, steam vr, windows mixed reality

the game worked once, only once in the beginning, i got into the first mission and was shooting the robots but i was 8 feet tall because i had the wrong enviroment setup then things went wrong from there, i reinstalled windows and did it all from scratch and its still crashing
 
i have a i7-6700k with a gtx1080, 512 m.2 drive, 16gb ram, please help me 

here is my error

Log file open, 01/10/18 12:02:14
LogInit:Display: Running engine for game: RoboRecall
LogInit:Display: Project file not found: ../../../RoboRecall/RoboRecall.uproject
LogInit:Display: Attempting to find via project info helper.
LogUProjectInfo: Found projects:
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(648200131) SRandInit(648200131).
LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 1 sets of task threads.
LogInit: Using libcurl 7.47.1
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with OpenSSL/1.0.2g
LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = false  - Libcurl will NOT verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
LogOnline:Display: Oculus: FOnlineSubsystemOculus::InitWithWindowsPlatform()
LogInit: Build: ++Odin+Release-CL-3792635
LogInit: Engine Version: 4.16.0-3792635+++Odin+Release
LogInit: Compatible Engine Version: 4.16.0-3313651+++Odin+Release
LogInit: Net CL: 3313651
LogInit: Compiled (64-bit): Dec  7 2017 06:32:57
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Shipping
LogInit: Branch Name: ++Odin+Release
LogInit: Command line: 
LogInit: Base directory: C:/Program Files/Oculus/Software/Software/epic-games-odin/RoboRecall/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogStreaming:Display: Async Loading initialized: New Async IO: false, Event Driven Loader: false, Async Loading Thread: false
LogInit: Object subsystem initialized
[2018.01.10-17.02.15:120][  0]LogInit: Selected Device Profile: [WindowsNoEditor]
[2018.01.10-17.02.15:120][  0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsNoEditor]
[2018.01.10-17.02.15:146][  0]LogInit: Setting Device Profile CVar: [[r.SSR.Quality:0]]
[2018.01.10-17.02.15:146][  0]LogInit: Setting Device Profile CVar: [[r.MotionBlurQuality:0]]
[2018.01.10-17.02.15:146][  0]LogInit: Setting Device Profile CVar: [[r.BloomQuality:5]]
[2018.01.10-17.02.15:146][  0]LogInit: Setting Device Profile CVar: [[r.SceneColorFormat:3]]
[2018.01.10-17.02.15:146][  0]LogInit: Setting Device Profile CVar: [[r.LensFlareQuality:0]]
[2018.01.10-17.02.15:146][  0]LogInit: Setting Device Profile CVar: [[r.Tonemapper.Sharpen:0]]
[2018.01.10-17.02.15:146][  0]LogInit: Setting Device Profile CVar: [[r.HZBOcclusion:0]]
[2018.01.10-17.02.15:146][  0]LogInit: Setting Device Profile CVar: [[r.Shadow.ForceSingleSampleShadowingFromStationary:1]]
[2018.01.10-17.02.15:146][  0]LogInit: Setting Device Profile CVar: [[r.AmbientOcclusionLevels:0]]
[2018.01.10-17.02.15:146][  0]LogInit: Setting Device Profile CVar: [[r.MSAACount:4]]
[2018.01.10-17.02.15:146][  0]LogInit: Setting Device Profile CVar: [[r.DepthOfFieldQuality:0]]
[2018.01.10-17.02.15:146][  0]LogInit: Setting Device Profile CVar: [[r.ReflectionEnvironmentBeginMixingRoughness:0.0]]
[2018.01.10-17.02.15:146][  0]LogInit: Setting Device Profile CVar: [[r.ReflectionEnvironmentEndMixingRoughness:0.0]]
[2018.01.10-17.02.15:146][  0]LogInit: Setting Device Profile CVar: [[r.Shadow.FadeExponent:5]]
[2018.01.10-17.02.15:146][  0]LogInit: Setting Device Profile CVar: [[r.Shadow.FadeResolution:128]]
[2018.01.10-17.02.15:146][  0]LogInit: Setting Device Profile CVar: [[r.Shadow.MaxResolution:256]]
[2018.01.10-17.02.15:146][  0]LogInit: Setting Device Profile CVar: [[r.ReflectionEnvironmentLightmapMixLargestWeight:1]]
[2018.01.10-17.02.15:146][  0]LogInit: Setting Device Profile CVar: [[r.RHICmdBypass:0]]
[2018.01.10-17.02.15:147][  0]LogInit: Computer: DESKTOP-67QIAS0
[2018.01.10-17.02.15:147][  0]LogInit: User: Tom
[2018.01.10-17.02.15:147][  0]LogInit: CPU Page size=65536, Cores=4
[2018.01.10-17.02.15:147][  0]LogInit: High frequency timer resolution =3.914063 MHz
[2018.01.10-17.02.15:147][  0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2018.01.10-17.02.15:147][  0]LogMemory: Platform Memory Stats for WindowsNoEditor
[2018.01.10-17.02.15:147][  0]LogMemory: Process Physical Memory: 119.14 MB used, 119.14 MB peak
[2018.01.10-17.02.15:147][  0]LogMemory: Process Virtual Memory: 126.93 MB used, 126.93 MB peak
[2018.01.10-17.02.15:147][  0]LogMemory: Physical Memory: 4952.50 MB used,  11343.71 MB free, 16296.21 MB total
[2018.01.10-17.02.15:147][  0]LogMemory: Virtual Memory: 497.02 MB used,  11343.71 MB free, 134217728.00 MB total
[2018.01.10-17.02.15:318][  0]LogInit: Overriding culture en with game configuration.
[2018.01.10-17.02.15:466][  0]LogD3D11RHI: D3D11 adapters:
[2018.01.10-17.02.15:496][  0]LogD3D11RHI:    0. 'NVIDIA GeForce GTX 1080' (Feature Level 11_0)
[2018.01.10-17.02.15:496][  0]LogD3D11RHI:       8079/0/8148 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:3, VendorId:0x10de
[2018.01.10-17.02.15:498][  0]LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2018.01.10-17.02.15:498][  0]LogD3D11RHI:       0/0/8148 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2018.01.10-17.02.15:498][  0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2018.01.10-17.02.15:502][  0]LogD3D11RHI: Creating new Direct3DDevice
[2018.01.10-17.02.15:502][  0]LogD3D11RHI:     GPU DeviceId: 0x1b80 (for the marketing name, search the web for "GPU Device Id")
[2018.01.10-17.02.15:502][  0]LogWindows: EnumDisplayDevices:
[2018.01.10-17.02.15:502][  0]LogWindows:    0. 'NVIDIA GeForce GTX 1080' (P:0 D:1)
[2018.01.10-17.02.15:502][  0]LogWindows:    1. 'NVIDIA GeForce GTX 1080' (P:0 D:1)
[2018.01.10-17.02.15:502][  0]LogWindows:    2. 'NVIDIA GeForce GTX 1080' (P:1 D:1)
[2018.01.10-17.02.15:503][  0]LogWindows:    3. 'NVIDIA GeForce GTX 1080' (P:0 D:0)
[2018.01.10-17.02.15:503][  0]LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:0 
[2018.01.10-17.02.15:503][  0]LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 1080
[2018.01.10-17.02.15:503][  0]LogD3D11RHI:   Driver Version: Unknown (internal:Unknown, unified:Unknown)
[2018.01.10-17.02.15:503][  0]LogD3D11RHI:      Driver Date: Unknown
[2018.01.10-17.02.15:503][  0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2018.01.10-17.02.15:519][  0]LogD3D11RHI: Async texture creation enabled
[2018.01.10-17.02.15:541][  0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
[2018.01.10-17.02.15:591][  0]LogD3D11RHI: HDR output is unsupported on current display
[2018.01.10-17.02.15:611][  0]LogSlate: Using Freetype 2.6.0
[2018.01.10-17.02.15:615][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2018.01.10-17.02.15:615][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2018.01.10-17.02.16:583][  0]LogAssetRegistry: FAssetRegistry took 0.1880 seconds to start up
[2018.01.10-17.02.16:585][  0]LogPackageLocalizationCache: Processed 3 localized package path(s) for 1 prioritized culture(s) in 0.001548 seconds
[2018.01.10-17.02.16:607][  0]LogInit: Selected Device Profile: [WindowsNoEditor]
[2018.01.10-17.02.16:608][  0]LogContentStreaming: Texture pool size is 2800.00 MB
[2018.01.10-17.02.16:632][  0]LogBlueprintUserMessages:Warning: DEBUG: LocalNotification DefaultPlatformService NOT FOUND
[2018.01.10-17.02.16:676][  0]LogNetVersion: GetLocalNetworkVersion: CL: 3313651, ProjectName: roborecall, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 569698415
[2018.01.10-17.02.16:721][  0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2018.01.10-17.02.16:893][  0]LogMoviePlayer: Initializing movie player
[2018.01.10-17.02.17:669][  0]LogUObjectArray: 30948 objects as part of root set at end of initial load.
[2018.01.10-17.02.17:669][  0]LogUObjectAllocator: 6227304 out of 0 bytes used by permanent object pool.
[2018.01.10-17.02.17:669][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2018.01.10-17.02.17:670][  0]LogEngine: Initializing Engine...
[2018.01.10-17.02.17:670][  0]LogHMD: Oculus plugin initialized. Version: 4.16.0-3792635+++Odin+Release, LibOVR: 1.20.0, SDK: 1.19.0, built Dec  7 2017, 06:35:07
[2018.01.10-17.02.18:351][  0]LogLinker:Warning: Can't find file '/Game/Audio/SoundClass/VRDemo_Base_SoundMix'
[2018.01.10-17.02.18:351][  0]LogUObjectGlobals:Warning: Failed to load '/Game/Audio/SoundClass/VRDemo_Base_SoundMix': Can't find file '/Game/Audio/SoundClass/VRDemo_Base_SoundMix'
[2018.01.10-17.02.18:352][  0]LogLinker:Warning: Can't find file '/Game/Audio/SoundClass/VRDemo_Base_SoundMix'
[2018.01.10-17.02.18:352][  0]LogUObjectGlobals:Warning: Failed to load '/Game/Audio/SoundClass/VRDemo_Base_SoundMix': Can't find file '/Game/Audio/SoundClass/VRDemo_Base_SoundMix'
[2018.01.10-17.02.18:352][  0]LogUObjectGlobals:Warning: Failed to find object 'SoundMix /Game/Audio/SoundClass/VRDemo_Base_SoundMix.VRDemo_Base_SoundMix'
[2018.01.10-17.02.18:371][  0]LogAudioMixerDebug: Audio Device Output Speaker Info:
[2018.01.10-17.02.18:371][  0]LogAudioMixerDebug: Name: Speakers (G933 Artemis Spectrum Snow)
[2018.01.10-17.02.18:371][  0]LogAudioMixerDebug: Is Default: Yes
[2018.01.10-17.02.18:371][  0]LogAudioMixerDebug: Sample Rate: 48000
[2018.01.10-17.02.18:371][  0]LogAudioMixerDebug: Channel Count: 2
[2018.01.10-17.02.18:371][  0]LogAudioMixerDebug: Channel Order:
[2018.01.10-17.02.18:371][  0]LogAudioMixerDebug: 0: FrontLeft
[2018.01.10-17.02.18:371][  0]LogAudioMixerDebug: 1: FrontRight
[2018.01.10-17.02.18:371][  0]LogAudioMixerDebug: Audio Device Output Speaker Info:
[2018.01.10-17.02.18:371][  0]LogAudioMixerDebug: Name: Speakers (G933 Artemis Spectrum Snow)
[2018.01.10-17.02.18:371][  0]LogAudioMixerDebug: Is Default: Yes
[2018.01.10-17.02.18:371][  0]LogAudioMixerDebug: Sample Rate: 48000
[2018.01.10-17.02.18:371][  0]LogAudioMixerDebug: Channel Count: 2
[2018.01.10-17.02.18:371][  0]LogAudioMixerDebug: Channel Order:
[2018.01.10-17.02.18:371][  0]LogAudioMixerDebug: 0: FrontLeft
[2018.01.10-17.02.18:371][  0]LogAudioMixerDebug: 1: FrontRight
[2018.01.10-17.02.18:409][  0]LogInit: FAudioDevice initialized.
[2018.01.10-17.02.18:420][  0]LogInit: Texture streaming: Enabled
[2018.01.10-17.02.18:434][  0]LogEngineSessionManager:Warning: Unable to start UnrealWatchdog.exe. File not found.
[2018.01.10-17.02.18:434][  0]LogEngineSessionManager: EngineSessionManager initialized
[2018.01.10-17.02.18:434][  0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=Crashed, SessionId={6B5ADC59-4474-1CE8-004C-54A414DF42BB}
[2018.01.10-17.02.18:434][  0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=AbnormalShutdown, SessionId={0F68522B-4B5C-1DFF-E9E7-4490731D6DE3}
[2018.01.10-17.02.21:824][  0]LogSerialization:Warning: Waiting for ../../../RoboRecall/Content/Audio/OdinVO/Odin/StageDemo/VO_StageDemo_TimingWReverb_01.uasset bulk data (147821) to be loaded longer than 1000ms
[2018.01.10-17.02.22:824][  0]LogSerialization:Warning: Waiting for ../../../RoboRecall/Content/Audio/OdinVO/Odin/StageDemo/VO_StageDemo_TimingWReverb_01.uasset bulk data (147821) to be loaded longer than 1000ms
[2018.01.10-17.02.27:049][  0]LogInit:Display: Game Engine Initialized.
[2018.01.10-17.02.27:435][  0]LogInit:Display: Starting Game.
[2018.01.10-17.02.27:435][  0]LogNet: Browse: /Game/Maps/Menus/Start?Name=Player
[2018.01.10-17.02.27:435][  0]LogLoad: LoadMap: /Game/Maps/Menus/Start?Name=Player
[2018.01.10-17.02.27:535][  0]LogAIModule: Creating AISystem for world Start
[2018.01.10-17.02.27:535][  0]LogLoad: Game class is 'OdinMenuMode_C'
[2018.01.10-17.02.27:560][  0]LogWorld: Bringing World /Game/Maps/Menus/Start.Start up for play (max tick rate 0) at 2018.01.10-12.02.27
[2018.01.10-17.02.27:601][  0]LogStats:         ... OdinGameData loaded! -  0.041 s
[2018.01.10-17.02.27:607][  0]LogWorld: Bringing up level for play took: 0.047996
[2018.01.10-17.02.27:611][  0]LogHMD: New ovr session is created
[2018.01.10-17.02.27:611][  0]LogHMD: HMD DELL VISOR VR118, res = 3186 x 1593
[2018.01.10-17.02.27:611][  0]LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart
[2018.01.10-17.02.27:611][  0]LogGameState: Match State Changed from EnteringMap to WaitingToStart
[2018.01.10-17.02.27:611][  0]LogGameMode:Display: Match State Changed from WaitingToStart to InProgress
[2018.01.10-17.02.27:611][  0]LogOdinPerf:Display: Starting performance tracking (FrontEnd) [OdinMenuMode_C::StartTrackingPerformance()]
[2018.01.10-17.02.27:611][  0]LogChartCreation: Started creating FPS charts at 16777395.580381 seconds
[2018.01.10-17.02.27:621][  0]LogStreaming:Warning: Failed to read file 'C:/Users/Tom/AppData/Local/RoboRecall/Saved//SaveGames/OdinSave.sav' error.
[2018.01.10-17.02.27:658][  0]LogOdinAudioQualitySettings: Reverb: 1 -> 1
[2018.01.10-17.02.27:658][  0]LogOdinAudioQualitySettings: EQ: 1 -> 1
[2018.01.10-17.02.27:658][  0]LogOdinAudioQualitySettings: HRTF: 1 -> 1
[2018.01.10-17.02.27:658][  0]LogOdinAudioQualitySettings: ParallelSources: 1 -> 0
[2018.01.10-17.02.27:658][  0]LogOdinAudioQualitySettings: ChannelCount: 0 -> 32
[2018.01.10-17.02.27:659][  0]Adaptive PixelDensity is ON.
[2018.01.10-17.02.27:662][  0]LogGameState: Match State Changed from WaitingToStart to InProgress
[2018.01.10-17.02.27:662][  0]LogLoad: Took 0.226714 seconds to LoadMap(/Game/Maps/Menus/Start)
[2018.01.10-17.02.27:739][  0]LogHMD: Orientation wasn't applied to a camera in frame 1
[2018.01.10-17.02.27:792][  0]LogRenderer: Reallocating scene render targets to support 1920x1080 NumSamples 4 (Frame:2).
[2018.01.10-17.02.27:792][  0]LogLoad: (Engine Initialization) Total time: 14.41 seconds
[2018.01.10-17.02.27:792][  0]LogExternalProfiler: No external profilers were discovered.  External profiling features will not be available.
[2018.01.10-17.02.27:819][  0]LogHMD: Orientation wasn't applied to a camera in frame 1
[2018.01.10-17.02.27:871][  0]LogRenderer: Reallocating scene render targets to support 2560x1440 NumSamples 4 (Frame:3).
[2018.01.10-17.02.27:872][  0]LogOcInput: OculusInput pre-init called
[2018.01.10-17.02.27:937][  0]LogOcInput: OculusInput is initialized. Init status 0. Runtime version: 1.20.0
[2018.01.10-17.02.27:963][  0]LogRenderer: Reallocating scene render targets to support 3188x1596 NumSamples 4 (Frame:4).
[2018.01.10-17.02.27:963][  0]LogHMD: Setting user focus to game viewport since session status is visible...
[2018.01.10-17.02.27:963][  0]LogHMD: Vision Tracking Acquired
[2018.01.10-17.02.27:996][  0]LogHMD: Reallocation of eye buffer was requested
[2018.01.10-17.02.27:999][  0]LogHMD: Allocated a new swap texture set (size 3212 x 1596, mipcount = 1), 0x000001A211EDA380
[2018.01.10-17.02.27:999][  0]LogHMD:Error: Can't create swap texture set (size 3212 x 1596), error = -7000
[2018.01.10-17.02.28:022][  1]LogRenderer: Reallocating scene render targets to support 3212x1596 NumSamples 4 (Frame:5).
[2018.01.10-17.02.30:665][218]LogSlate: Took 0.000492 seconds to synchronously load lazily loaded font '../../../RoboRecall/Content/Prototype/Fonts/BebasNeueRuntime_0_Font.ufont' (62K)
[2018.01.10-17.02.45:763][577]Command not recognized: r.ForwardLighting 0
[2018.01.10-17.02.57:376][618]input.DisableHaptics = "0"
[2018.01.10-17.12.32:603][386]LogStreaming:Warning: Failed to read file 'C:/Users/Tom/AppData/Local/RoboRecall/Saved//SaveGames/OdinSave1.sav' error.
[2018.01.10-17.12.35:604][655]LogHMD: Allocated a new swap texture set (size 32 x 32, mipcount = 6), 0x000001A2E9EDC950
[2018.01.10-17.12.35:604][655]LogHMD: Allocated a new swap texture set (size 32 x 32, mipcount = 6), 0x000001A2E9EDCA10
[2018.01.10-17.12.35:605][655]LogHMD: Allocated a new swap texture set (size 32 x 32, mipcount = 6), 0x000001A2E9EDC290
[2018.01.10-17.12.35:605][655]LogHMD: Allocated a new swap texture set (size 32 x 32, mipcount = 6), 0x000001A2E9EDD490
[2018.01.10-17.12.35:605][655]LogHMD: Allocated a new swap texture set (size 2048 x 256, mipcount = 12), 0x000001A2E9EE4F30
[2018.01.10-17.12.35:606][655]LogHMD: Allocated a new swap texture set (size 2048 x 2048, mipcount = 12), 0x000001A2E9EE44B0
[2018.01.10-17.12.35:632][655]LogHMD: FOculusRiftSplash::Show
[2018.01.10-17.12.35:633][656]LogGameMode:Display: Match State Changed from InProgress to LeavingMap
[2018.01.10-17.12.35:633][656]LogChartCreation: Stopped creating FPS charts at 16778003.601909 seconds
[2018.01.10-17.12.35:633][656]LogOdinPerf:Display: [REPORT] Performance report for context FrontEnd
[2018.01.10-17.12.35:633][656]LogOdinPerf:Display: [REPORT] Overall: 54657 frames, 0.2 hitches/min, 89.9 avg FPS, 0.1 MVP90, 0.0 MVP45
[2018.01.10-17.12.35:633][656]LogOdinPerf:Display: [REPORT] Took 0.1 ms to generate report
[2018.01.10-17.12.35:633][656]LogGameState: Match State Changed from InProgress to LeavingMap
[2018.01.10-17.12.35:633][656]LogNet: Browse: /Game/Cinematics/Sequences/OdinIntro_VR/Maps/IntroSequence_P
[2018.01.10-17.12.35:633][656]LogLoad: LoadMap: /Game/Cinematics/Sequences/OdinIntro_VR/Maps/IntroSequence_P
[2018.01.10-17.12.35:634][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:634][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:634][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:634][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:634][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:634][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:634][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:634][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:634][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:634][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:634][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:634][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:634][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:635][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:635][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:635][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:635][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:635][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:635][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:635][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:635][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:635][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:635][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:635][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:635][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:635][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:635][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:635][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:635][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:635][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:635][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:635][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:635][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:635][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:635][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:635][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:635][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:635][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:635][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:635][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:635][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:635][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:635][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:635][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:636][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:636][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:912][656]LogAIModule: Creating AISystem for world IntroSequence_P
[2018.01.10-17.12.35:912][656]LogLoad: Game class is 'BP_OdinGameMode_Intro_C'
[2018.01.10-17.12.37:576][656]LogWorld: Bringing World /Game/Cinematics/Sequences/OdinIntro_VR/Maps/IntroSequence_P.IntroSequence_P up for play (max tick rate 0) at 2018.01.10-12.12.37
[2018.01.10-17.12.37:576][656]LogStats:         ... OdinGameData loaded! -  0.000 s
[2018.01.10-17.12.37:830][656]LogWorld: Bringing up level for play took: 0.255443
[2018.01.10-17.12.37:831][656]LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart
[2018.01.10-17.12.37:831][656]LogGameState: Match State Changed from EnteringMap to WaitingToStart
[2018.01.10-17.12.37:831][656]LogGameMode:Display: Match State Changed from WaitingToStart to InProgress
[2018.01.10-17.12.37:831][656]LogOdinPerf:Display: Starting performance tracking (InMission) [BP_OdinGameMode_Intro_C::StartTrackingPerformance()]
[2018.01.10-17.12.37:831][656]LogChartCreation: Started creating FPS charts at 16778005.800688 seconds
[2018.01.10-17.12.37:842][656]LogOdinAudioQualitySettings: Reverb: 1 -> 1
[2018.01.10-17.12.37:842][656]LogOdinAudioQualitySettings: EQ: 1 -> 1
[2018.01.10-17.12.37:842][656]LogOdinAudioQualitySettings: HRTF: 1 -> 1
[2018.01.10-17.12.37:842][656]LogOdinAudioQualitySettings: ParallelSources: 0 -> 0
[2018.01.10-17.12.37:842][656]LogOdinAudioQualitySettings: ChannelCount: 32 -> 32
[2018.01.10-17.12.37:842][656]LogOdinAudioQualitySettings: Reverb: 1 -> 1
[2018.01.10-17.12.37:842][656]LogOdinAudioQualitySettings: EQ: 1 -> 1
[2018.01.10-17.12.37:842][656]LogOdinAudioQualitySettings: HRTF: 1 -> 1
[2018.01.10-17.12.37:842][656]LogOdinAudioQualitySettings: ParallelSources: 0 -> 0
[2018.01.10-17.12.37:842][656]LogOdinAudioQualitySettings: ChannelCount: 32 -> 32
[2018.01.10-17.12.37:848][656]LogGameState: Match State Changed from WaitingToStart to InProgress
[2018.01.10-17.12.37:848][656]LogHMD: Orientation wasn't applied to a camera in frame 54657
[2018.01.10-17.12.37:848][656]LogHMD: Orientation wasn't applied to a camera in frame 54657
[2018.01.10-17.12.37:848][656]LogLoad: Took 2.215281 seconds to LoadMap(/Game/Cinematics/Sequences/OdinIntro_VR/Maps/IntroSequence_P)
[2018.01.10-17.12.39:077][658]LogHMD: FOculusRiftSplash::Tick, DELTA > 0.5 secs, ie: 1.5072 1.7448
[2018.01.10-17.12.39:429][658]LogRenderer: Reallocating scene render targets to support 1608x796 NumSamples 4 (Frame:54662).
[2018.01.10-17.12.39:539][658]LogRenderer: Reallocating scene render targets to support 3212x1596 NumSamples 4 (Frame:54662).
[2018.01.10-17.12.39:601][658]LogRenderer: Reallocating scene render targets to support 1608x796 NumSamples 4 (Frame:54662).
[2018.01.10-17.12.39:708][658]LogRenderer: Reallocating scene render targets to support 3212x1596 NumSamples 4 (Frame:54663).
[2018.01.10-17.12.39:730][658]LogWmfMedia:Warning: Possible loss of audio quality in stream 0 due to sample rate != 44100 Hz
[2018.01.10-17.12.40:821][726]LogHMD: FOculusRiftSplash::Tick, DELTA > 0.5 secs, ie: 0.6981 0.6981
[2018.01.10-17.12.41:494][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.41:995][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.42:494][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.42:994][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.43:494][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.43:994][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.44:495][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.44:994][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.45:494][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.45:995][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.46:494][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.46:994][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.47:495][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.47:994][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.48:494][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.48:995][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.49:495][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.49:994][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.50:495][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.50:995][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.51:494][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.51:995][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.52:495][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.52:994][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.53:495][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.53:995][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.54:494][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.54:995][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.55:494][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.55:995][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.56:495][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.56:994][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.57:495][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.57:995][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.58:494][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.58:995][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.59:495][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.59:994][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.13.00:495][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.13.00:995][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.13.01:495][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.13.01:495][759]LogD3D11RHI:Error: Result failed 
 at D:\Build\++RR-R\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Query.cpp:134 
 with error DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_HUNG
[2018.01.10-17.13.01:505][759]LogWindows: Windows GetLastError: The operation completed successfully. (0)

2 REPLIES 2

Anonymous
Not applicable
Please someone reply I have the same issue

Shenmue-is-life
Level 3

same issue