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SSE 4.2 undetected

sensoo
Explorer
Hi, I try to install OculusSetup.exe latest version but I got the message that oculus requires a CPU with sse 4.2 support.
My processor is a Intel Core i7 4700 HQ with sse 4.2 support so I'm a little bit confused about this message... can you provide any help?

Thanks.
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96 REPLIES 96

zboson
Superstar

Scawen said:

@KarlG and @StevenPicard - I have attached the original OculusSetup.exe to this post.  It is the one from March 28th and it doesn't have the incorrect check for SSE4.2 - I think it will install the latest runtime that is available now, so hopefully that solves the problem.

Obviously you shouldn't run an exe posted by someone you don't know.  I'm the developer of Live for Speed ( www.lfs.net ) and this is the exact file downloaded from Oculus ( www.oculus.com/setup ) back in March.

@cybereality if this is not allowed then obviously you can delete it, but it'll be interesting to know if it solves the problem.  It really seems that some of your 'engineers' have got confused between minimum requirements and recommended requirements.  Unless there is any truth in the suggestion that this is a deliberate artificial restriction due to a marketing deal with Intel, as suggested on the reddit thread about this subject.  I prefer not to think you would engage in that type of practice.



Maybe you can describe how you patched this so that people can do it manually for future releases. Is it just a CPUID check?  Can this be fixed easily with a hex editor?

OpticKing
Expert Trustee

zboson said:
Maybe you can describe how you patched this so that people can do it manually for future releases. Is it just a CPUID check?  Can this be fixed easily with a hex editor?


He didn't actually. That was simply a version of the installer before the 4.2 check was implemented, still gives the latest runtimes, so should be the go-to for anyone with this issue.

zboson
Superstar

OpticKing said:


zboson said:
Maybe you can describe how you patched this so that people can do it manually for future releases. Is it just a CPUID check?  Can this be fixed easily with a hex editor?


He didn't actually. That was simply a version of the installer before the 4.2 check was implemented, still gives the latest runtimes, so should be the go-to for anyone with this issue.



Oh, that makes sense. I still think it might be easy to edit the binary to remove the check. It depends if it's a one time check or if it's scattered throughout the code. It's possible it's a bug in the MSVC compiler e.g. in the auto-vectorization part of the compiler.

t2y
Honored Guest
Unfortunately the older installer doesn't let you setup a separate directory to install your games.

ShoeHash
Protege
Everyone here realizes that the DK2 stands for Development Kit 2 and was intended as a display of their technology for game designers who intend to make games for the Rift. They were never intended to be used by the public at large. That's why CV 1 stands for "Consumer Variant (or Version) 1".

Scawen
Heroic Explorer
@Shoehash your comment is totally irrelevant.  This thread is about a bug in the Oculus installer for the CV1.  It refuses to install the software if the CPU doesn't support SSE4.2 instructions, although the software only requires SSE4.1 as was stated in the Oculus requirements when the CV1 was originally released.  It's a very bad bug which stops people using their CV1 and would take 1 minute or so to fix, but Oculus has refused to fix it so far.
Live for Speed - www.lfs.net

ShoeHash
Protege

Scawen said:

@Shoehash your comment is totally irrelevant.  This thread is about a bug in the Oculus installer for the CV1.  It refuses to install the software if the CPU doesn't support SSE4.2 instructions, although the software only requires SSE4.1 as was stated in the Oculus requirements when the CV1 was originally released.  It's a very bad bug which stops people using their CV1 and would take 1 minute or so to fix, but Oculus has refused to fix it so far.


I am aware, my comment was directly specifically at those who, within the course of this thread, bemoaned the loss of support for the DK2s.

As I understand you have a workaround for this bug. But, true, it would be nice to receive some comprehensive patching. Both for bugs within the hardware and to add additional content, to take their home screen out of beta.

Anonymous
Not applicable
Thanks ever so much SCAWEN. I would never have experienced VR without your link to Setup File 1.7 (it shows the version in Log file or it may have auto updated to this in the process of installing) and yes it does still allow auto update (now Runtime v1.12 ). ASW can still be manually disable to allow Xeons to be smooth. ASW actually still caps at 45fps but stops the extra frames being created and functions like this as normal and intended. Cheers!

Karlor
Explorer
Oculus is a joke man. STILL acting like they don't know what the issue is. 2 billion dollars for this lmao. Fix your stupid installer and stop acting like amateurs. I have a great PC and your stupid installer wont run. I had to use the one the guy posted. Your a crappy company that is going to fail very soon. DO NOT BUY OCULUS PRODUCTS.

RayRift
Protege
I went and bought a brand new computer for CV1 anyway, but It would be great to bring my DK2 back to life considering there's no touch support anyway.. Right now I have my old computer frozen in the perfect state of computer science where DK2 works with old runtimes, and I can at least play Pinball Arcade. I swear, it took me weeks to build the state back to a perfectly functional order. If I update anything at all, it will ruin the system. It would be great to get back to the level where Oculus home was running just fine without the SSE4.2 check. But most of the reason I'm running DK2 is the Pinball launcher, which runs on extended mode anyway.  Alas, I'm having a blast with the new windows 10 / Core i5 / GTX 1070 that I may not have otherwise purchased. ..back to rocking out on RockbandVR!
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