02-02-2025 01:50 AM
I read that with Meta Quest, it is possible to scan a QR code to add a Wi-Fi network, which means QR scanning is supported. That’s great!
I am wondering if it is also possible to scan other QR codes.
I am developing a WebXR solution (Three.js) with passthrough. While walking around in mixed reality, I might encounter a QR code (for example, on a wall). When I get close to the QR code, it should be scanned automatically, triggering the appearance of Three.js models— a simple use case.
I have tried implementing this in both Three.js and Unity, but I found that the issue was related to not having access to the camera API.
Is there any update on this topic, or a timeline for when QR scanning will be fully supported within Meta Quest?