3 weeks ago
I am using Meta XR All-in-One SDK v74 in Unity. My project uses MRUK to fetch data using the room. It works for most of the times but sometimes I have this issue which occurs.
On deleting all my space setup from environment setup>space setup and clearing all, and then calling MRUK.Instance.GetCurrentRoom() from my app, it returns a room that was deleted.
The only way I can delete the data is by doing this:
privacy and safety > device permission> clear physical space history
Is this an issue from Meta?
3 weeks ago
I am having this same issue
2 weeks ago
One of our QA team is also experiencing this. She originally updated her room scan and upon entering our app the scan inside the app was still showing the old room prior to her update. She has since tried deleting the room data multiple times but even though the scan looks correct on the OS our MRUK.Instance.GetCurrentRoom() call keeps returning an old and now deleted room scan. This is only happening to her and is still occurring even after multiple attempts at clearing physical space history and headset resets.
2 weeks ago
A quick fix for her would be:
privacy and safety > device permission> clear physical space history
But this is not the optimal solution.
2 weeks ago
Did you find any solution regarding this bug?
I tried clearing my physical space, then it was working fine. This bug comes when you scan a new room and delete all the physical space data and app tries to load old data. Maybe its storing inside the cloud as turning off Wi-fi worked for me.
2 weeks ago
She has tried that and now it loads the old data with doorways and windows missing. Clearing again and rescanning produces the same result. So far its only affecting one headset
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