05-10-2021 09:24 PM
Looking for any documentation on how to implement the spectator mode shown recently at a oculus event. Basically the feature is a separate camera casting to a phone or compatible device, that isn't what the user in the headset is seeing. I work in Unity so anything specific to that would be especially useful but I'll take anything at this point, I can't seem to find anything other then press releases.
08-13-2021 01:38 PM
Bumping this, as it's been a while and I still haven't seen it in action anywhere nor seen how to use it with your phone. Has anyone used Spectator mode and is willing to share the process? I'm assuming it needs to be implemented by developers, but there does not appear to be a list of which games support and which don't.
09-06-2022 09:31 PM
@Apple_Hardcore @silverfire32 Were you able to achieve it ?
I had tried it with the Oculus SpectatorMode demo scene.
I am not able to switch between the HMD view and the Spectate camera view in the casting.
09-21-2022 01:32 PM
I have not yet made it work, nor have I tried again recently, sorry.