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Support for custom HMD tracking algorithm

Level 2

Oculus has impressive HMD tracking capabilities. Nonetheless, for highly controlled environment (our use-case), we'd like to explore alternative approaches. Specifically, we have motion tracking markers (triangles, reflective shapes, etc.) everywhere. We'd like to explore using our in-house algorithms for ultra low latency, drift free, sub-millimetre tracking accuracy. For example, with unique tracking markers as landmarks at known locations, we should be able to achieve infinite tracking distance without drift or accuracy loss.


Does/could Oculus Quest provide an interface for custom tracking algorithms? Is this on the roadmap?