04-15-2016 06:51 PM
04-15-2016 07:33 PM
04-15-2016 10:07 PM
04-16-2016 04:47 AM
Dreamwriter said:
Are you sure "OculusWaitForGPU" is taking up processing time? It could just be sitting there waiting for the next render cycle, allowing your app to continue doing things. I know there's another common Unity activity seen in the profiler which works that way if you are running a much-more-powerful system than needed for your app.