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Test Level failing when using Oculus Rift for 3ds Max Interactive

devinprosser
Honored Guest
We are creating our own assets and attaching our materials to each asset so that we can interact with our assets. By doing this we are going to be creating triggers that activate sound clips and animations in our model while using the basic VR template. However, when I go to test the level, I get an error message stating “Test Engine / OculusPlugin: Failed creating swap texture []” and then another error message stating “Test Engine / OculusPlugin: Failed submitting frame to HMD [Not Initialized]”.  I’m not sure what the issue is and I’ve tried to fix this by following instructions based off forums and deactivating the internal graphics card. When i run the level without the Oculus plugged in the level works perfectly fine so I'm not exactly sure what the issue is. I asked Autodesk support for help, but they said it was an Oculus issue.
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