12-07-2016 06:04 AM
12-16-2016 02:49 PM
12-16-2016 04:09 PM
12-16-2016 04:18 PM
12-16-2016 04:26 PM
12-16-2016 05:01 PM
12-16-2016 09:19 PM
12-17-2016 12:28 AM
cybereality said:
If you are having this issue, please upload your logs. It will really help us fix the problem.
https://forums.oculus.com/community/discussion/33792/how-to-get-logs-for-bug-reports-for-consumer-ri...
@cybereality
Here you go with the logs.
The incident you'll be looking for happened some when after 15:00 yesterday, 2016/12/16 fairly short into a ripcoil session (the only Rip Coil session that should be part of this log) and lasted just a few seconds.
Please give me a note if you find something I should know (hardware or driver issue on my side).
My sensor setup closely resembles the recommended 3 sensor configuration.
Tracking is generally fine!
Thanx!
12-17-2016 01:08 AM
12-17-2016 03:57 AM
I have two big speakers with metal cone drivers. I know reflected light of these caused problems with Track IR's camera. Will have to try covering them to see if it helps with the Oculus cameras.
rvvxdd said:
make theirs no reflective surfaces where you are playing that can cause the sensor to get confused.
12-17-2016 06:50 AM