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Touch controller spinning/spiraling out from real hand..

Nikorasu
Adventurer
Every once in a while, maybe every 5-10 minutes or so, even when in view of both cameras, I've noticed one of my hands, usually the left hand, but sometimes the right too, will start spinning/vibrating a bit, which gets worse over the next couple seconds, until the virtual hand/controller is violently spiraling around where my real hand is positioned. Then, after another couple seconds, it pops back to normal and stops, till it happens again a little later.

At first I noticed it in Medium, cause I spent a few hours in that, but I just noticed it in Home too, so now I know it happens across everything. 😞
74 REPLIES 74

Nikorasu
Adventurer
Ok, false alarm, after playing for a few hours last night, my right hand did the spiral thing again, one time that I noticed anyway. And I'm on the latest update, 1.10.2. 😕   So maybe it's reduced, but it can still happen.

XlordB
Adventurer
latest update still rotating controllers intermittently ill add my log file my system specs asus z97-a mb, hyperx savage 32gb ddr3 ram, i5 4690k, 2x msi gtx 970

Aculeus_
Explorer


Mine are ceiling mounted in opposing corners mounted on the bottom of my lighthouse trackers (lighthouses are unplugged while using Rift Sensors) aimed down at the 3mx2.5m (was using 2 sensor 360 setup before third sensor arrived). Third camera is in front corner ala the guide for 3 sensor 360. Tracking space seems perfect testing in Toy Box and the sensor setup screen for the field works without issue, adjusting playspace in headset in setup automatically places circle in center of playspace with excellent 360 tracking of controllers testing. Games like Dead and Buried work great 360 for 45+ minutes, just seems at some point the right hand decides to drift randomly. Verified all 24 IR LEDs are operating fine on both controllers with a smartphone camera.



All my sensors are ceiling mounted too.  I think I'm having tracking issues with my right front sensor.  When I first start playing it seems to work fine.  Then after a little while if I aim at 4 o'clock, my hand drifts.  Today I couldn't even aim at 2 o'clock.  It made playing Arizona Sunshine very difficult.  I ordered a USB PCI card that has a SATA power connection.  If it helps I'll update my post https://forums.oculus.com/community/discussion/46933/touch-controller-drifts/

Sanborn
Explorer
Bump

cybereality
Grand Champion
From what I can tell, we do actually have a fix for this issue, but it wasn't ready for release yet. I will check with the team so they know people are waiting. Sorry for the delay.
AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV

nrosko
Superstar
Is that specifically for upside down sensors or just a general glitch/shift some of us are seeing with any sensor setup hat is 1+ sensor? 

cybereality
Grand Champion
I was told the upside down sensor issue was resolved already. The issue I referred to in the post above was specifically the issue of the Touch controller position spiraling or orbiting around your real hand after a number of minutes.
AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV

nrosko
Superstar
OK thanks for clarifying. 

nalex66
MVP
MVP
Cool, I hope this fix rolls out soon. I've been getting a lot of wonky controller tracking lately when working in Medium.

DK2, CV1, Go, Quest, Quest 2, Quest 3.


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Sanborn
Explorer


From what I can tell, we do actually have a fix for this issue, but it wasn't ready for release yet. I will check with the team so they know people are waiting. Sorry for the delay.


So looking forward to this.

Will this also take care of Gaurdian boundary shifting by chance?
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