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Unable to switch to "Bright"mode in non-Unity games

King_Hayve
Honored Guest
I was messing around in one of the Unity games and discovered that F1 seems to switch between a Dim-mode and Bright-mode with the screen brightness, Dim-mode seems to be the default mode. Anyways, the Bright-mode makes the screen a lot brighter and for me this makes the experience and immersion way better. When I activated Bright-mode in the Unity game and then later closed out of it I noticed that the Oculus will remain in Bright-mode even on the desktop. I was exited to try out Half Life 2 or Minecraft in Bright-mode but when I start the game the Oculus automatically goes back to Dim-mode :cry:, in these games F1 does nothing, F1 seems to only function in Unity games, I searched the config utility for any manual options for the screen brightness but couldn't find anything.

I want to expereince non-Unity games with the screen in Bright-mode since it makes the experience a lot better and increases immersion. But I can't find a way to do that, is there an option that I am not seeing in the configuration utility? I would like to see an option to change the screen brightness mode manually. My game that I've been working on also does not run on Unity, this is a bit troubling. 😐
1 REPLY 1

Parity
Honored Guest
This is not a issue. What you call "bright mode" and "dim mode" is actually full persistence and low persistence. Unity allows you to enable/disable low persiscence with F1, in Oculus World Demo the key is 'P'. It depends on which key the devs of the app assign to that, if any.

But you shouldn't activate full persistence, you should always want to be in low persistence mode (which is a bit less bright, that is true). But the big advantage is that there is no motion blur in low persistence.

Just move your head around and observe how all edges get blurry in full persistence mode, but stay super sharp in low persistence.

If you really need to you could run the Rift in 60 Hz mode, which will disable low persistence and therefore appear brighter to you. But you really shouldn't, low persistence is a key feature of the Rift DK2.
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