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[Unity] How to add rear-view camera overlay to ovr camera rig?

suha_
Honored Guest

I'm trying to set up an ovr camera in Unity with multiple alternate views as a sort of hud. Simple example would be a rear-view camera overlay that shows you what is behind you while maintaining the forward view across head rotation/translation.

 

This was easy to do with normal cameras (https://youtu.be/6affxY70Bso)-- I was able to add two additional cameras and map them to raw image textures on the canvas/ui layer. So, I want to do exactly the same, but with ovr cameras so that all three perspectives are yoked to head rotation/translation.

 

I've tried replicating the non-vr version linked above, just replacing the normal cameras with ovrs, but they conflict with each other, and I can't seem to figure out how to map any of them to a canvas texture.

 

Haven't had any luck in my searching. Any ideas or suggestions for how to achieve this?

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