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Upgraded to Unity 6000, game fails to boot in subsequent builds

aidanwolf
Honored Guest

Hi,

Very peculiar bug - the game works as expected the first time it's built, but when I rebuild it the game launches to a black screen with 3 loading dots. Only when this process crashes on its own (not closed or killed) will the build work again. The game was working perfectly fine in Unity 2023 LTS before I decided to upgrade to take advantage of new APIs. Anyone else experiencing this? No custom manifest, gradle features, anything. Just latest Oculus XR SDK 

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