I am developping a party system using the ovr_Room api. I worked well previously with the same code on my side, I supect an issue on Oculus servers or an incompatibility due to a silent update. When one user accepts one invitation to join a room, the other persons in the room (owner included) do no receive anymore any room update notification.
I am using Oculus Platform SDK 1.8 on Unity 5.4.1p2.
Thank you. That documentation actually led me to a solution! The issue is that room owner doesn't get notified when another party has joined the room. As a workaround I just poll the current room using getCurrent every 5 seconds and that works fine.
Hi @vkapoor69. We suggest reaching our over at the Developer Forums as they will be of more of an assistance. They have better tools and experience over there and can steer you onto the right path regarding any issues that involves working with developer tools. Hope this information was helpful!