01-31-2022 01:13 PM
There is so much misinformation here about a computer being "VR Ready".
My 4 year old laptop passes the Valve's "SteamVR Performance Test" easily.
Try it! Download it (it's free) in the Steam Store. See for yourself.
A couple things to clarify (well, three for now), based on my current understanding.
Number one, the Quest2 does not require a computer/desktop/laptop to operate.
The Quest2 is a unit that's fully contained and can run games by itself.
It has its own operating system. It's quite lovely and very cleverly designed, not to mention super-fun!
Now, here comes number two. The Quest2 can connect to a computer/laptop using "Link".
Either by using a good quality/fast USB 3.0 cable, or via Wifi (must use a fast 5ghz router).
When you do this, your computer/laptop now loads the actual game, and renders it.
It then sends the "screen image" of the game to your Quest2 using this "Link".
That's why you need a decent computer because now, your computer/laptop is now "the gaming rig" that's rendering and executing the game.
Essentially when you're using "Link", you're simply using your Quest2 as a "screen".
I think all of your headset and controller actions are also sent to your computer via this USB cable.
Here come number three. Oculus has a list of video cards that are compatible with "Link".
That's the tricky part. I am told my current video card is not supported when it comes to using "Link".
But my laptop easily passes the "SteamVR Performance Test" though! See what I mean?
VR-Ready means one additional thing when it comes to Oculus Quest2 technology.
I am not sure, but I think my video card is not supported only because it cannot encode video via USB on-the-fly.
That's my theory. If you know, please let me know!
Cheers.
02-01-2022 02:16 AM
I've a feeling the Steam VR performance test hasn't been updated in ages.
02-01-2022 06:41 AM
I'm to curious to know what your point is?
The purpose of the "SteamVR Performance Test" is to see if your system can handle a Valve Index.
Do you know what the "SteamVR Performance Test" does? It renders a complex scene on your screen, and measures stats from your GPU and CPU.
Do you know what a Valve Index is? It is a DisplayPort device that acts as a second monitor. In Windows, you "extend" your desktop to it, much like you'd do with a regular second monitor.
I can play Doom Eternal on my current laptop with high details, and my CPU is an Intel i7, with 16GB of RAM. My GPU is a nVidia Quadro P4000 (which is not a great gaming card they would say). If my laptop can easily play Doom Eternal even though it's 4 years old, what makes it not VR-Ready?
My point is that "VR" is not Voodoo Magic. It requires the same things as good gaming would.
PS: I forgot to mention eariler, "Link" for Quest2 does require a fast USB 3.0 port and cable. That makes total sense because the video/sound and controller information would flow on this cable, from your rendering gaming machine to the Quest2 headset.
02-01-2022 08:11 AM
Here's the tldr synopsis:
VR Ready - Marketing bull**bleep** to boost a sales of a computer; while not having such great spec.
Deep dive: Although not completely accurate its not completely wrong as there are many levels of VR
I am probably missing layers, but early vr adoption where "VR ready" is so early on (well before the index days). that is super out of date.
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