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VR Ready? Meaning What!?

Bendit74
Heroic Explorer

There is so much misinformation here about a computer being "VR Ready".

 

My 4 year old laptop passes the Valve's "SteamVR Performance Test" easily.
Try it! Download it (it's free) in the Steam Store. See for yourself.

 

A couple things to clarify (well, three for now), based on my current understanding.

Number one, the Quest2 does not require a computer/desktop/laptop to operate.
The Quest2 is a unit that's fully contained and can run games by itself.
It has its own operating system. It's quite lovely and very cleverly designed, not to mention super-fun!

 

Now, here comes number two. The Quest2 can connect to a computer/laptop using "Link".
Either by using a good quality/fast USB 3.0 cable, or via Wifi (must use a fast 5ghz router).
When you do this, your computer/laptop now loads the actual game, and renders it.
It then sends the "screen image" of the game to your Quest2 using this "Link".
That's why you need a decent computer because now, your computer/laptop is now "the gaming rig" that's rendering and executing the game.
Essentially when you're using "Link", you're simply using your Quest2 as a "screen".
I think all of your headset and controller actions are also sent to your computer via this USB cable.

 

Here come number three. Oculus has a list of video cards that are compatible with "Link".
That's the tricky part. I am told my current video card is not supported when it comes to using "Link".
But my laptop easily passes the "SteamVR Performance Test" though! See what I mean?
VR-Ready means one additional thing when it comes to Oculus Quest2 technology.
I am not sure, but I think my video card is not supported only because it cannot encode video via USB on-the-fly.

 

That's my theory. If you know, please let me know!

Cheers.

Intel i7-7700K, 32GB RAM - nVidia GTX 1070 Amp Edition 8GB GDDR5. Link Cable.
3 REPLIES 3

user_901925786032222
Expert Consultant

I've a feeling the Steam VR performance test hasn't been updated in ages.

Bendit74
Heroic Explorer

I'm to curious to know what your point is?

 

The purpose of the "SteamVR Performance Test" is to see if your system can handle a Valve Index.

 

Do you know what the "SteamVR Performance Test" does? It renders a complex scene on your screen, and measures stats from your GPU and CPU.

 

Do you know what a Valve Index is? It is a DisplayPort device that acts as a second monitor. In Windows, you "extend" your desktop to it, much like you'd do with a regular second monitor.

 

I can play Doom Eternal on my current laptop with high details, and my CPU is an Intel i7, with 16GB of RAM. My GPU is a nVidia Quadro P4000 (which is not a great gaming card they would say). If my laptop can easily play Doom Eternal even though it's 4 years old, what makes it not VR-Ready?

 

My point is that "VR" is not Voodoo Magic. It requires the same things as good gaming would.

 

PS: I forgot to mention eariler, "Link" for Quest2 does require a fast USB 3.0 port and cable. That makes total sense because the video/sound and controller information would flow on this cable, from your rendering gaming machine to the Quest2 headset.

 

Intel i7-7700K, 32GB RAM - nVidia GTX 1070 Amp Edition 8GB GDDR5. Link Cable.

PITTCANNA
Visionary

Here's the tldr synopsis:

 

VR Ready - Marketing bull**bleep** to boost a sales of a computer; while not having such great spec.

 

Deep dive: Although not completely accurate its not completely wrong as there are many levels of VR

 

  • Late 90's early 2000's graphics running at 15 to 30 ish frames
  • 360 degree videos
  • early flight sims
  • early racing sims
  • early enterprise level
  • late enterprise level
  • go level apps
  • entry level steam apps
  • rift native
  • htc native
  • index native
  • pimax native
  • quest 2 standard
  • quest 2 maxed out (1.7x 120fps 200mbs fixed)

 

I am probably missing layers, but early vr adoption where "VR ready" is so early on (well before the index days).  that is super out of date.

 

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