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When controllers go idle, they often appear directly in front of my face

I spend a lot of time in various VR apps using primarily the mouse and keyboard of my PC (e.g. Immersed, Virtual Desktop, etc.)

 

Because the Quest 2 controllers are therefore on the desk and not moving, they go idle frequently. When they do... they instantaneously move in the virtual world to stationed directly in front of my face. Second only to the historical behaviour of flying off diagonally to who-knows-where, this is about as annoying as it could possibly be as it occludes my vision while typing, or even causes some interaction (like positioning of a mouse cursor on my virtual PC screen) that I have to pause and fix by looking through the nose space, finding and wiggling my controllers. Thus all focus I had on the work at hand is instantly broken.

 

Through conversations on Reddit etc. I know others get this behaviour, but it seems (at least as far as I can tell by searching) nobody has raised it here. I know some others get no such behaviour (when their controllers go idle it seems they just stay wherever they last were, and don't 'relocate'). Indeed, I sometimes only get one controller appear in front of my face, where the other remains in the position I left it on my desk. Clearly some programming somewhere isn't handling idle controllers consistently.

 

Is there a fix for this, or can there be one built into a future update? If not, could we get a feature to define the behaviour of the controllers when they go idle? Pointing down and by my sides would be so much better.

18 REPLIES 18

TomCgcmfc
MVP
MVP

I think I know what you mean since I have seen this with a few flight/racing sims.  Best thing I've found is to place the Q2 controllers out of the headset camera views before stating up the sim.  Then just use my PC mouse/keyboard.  I have heard of others fixed this just removing the controller batteries after sim start up.

i9 13900K water cooled, RTX4090, Z790 MB w/wifi6e, 32Gb 6400 ram, 2x2TB SSD, 1000W PSU, Win 11, QPro, Q3, w/Link and Air Link, Vive Pro1 with Etsy lens mod and Index Controllers

user_901925786032222
Expert Consultant

I've seen the same when watching movies in Skybox and Bigscreen. Very annoying to have the controllers sit in the eyeline every 5 minutes

I'd try that, if it weren't for the fact that I need to use the controllers infrequently to operate the applications themselves (as opposed to the PC) - surely somone at Oculus (or rather Meta) is working on this though? Seems odd that this is one of the first internet records I can find of what seems to be a common issue 🤷‍:male_sign:

Exactly! I wonder if anyone from Meta can chime in... Is it getting addressed...?

Thanks for the automated email Oculus folks...

Screenshot 2022-02-10 104100.png

No.... No, I did not get the answer I needed. The problem remains 🤣

Hello? Is anyone there?

remy_Zero
Honored Guest

Having this same problem and sad to see how old this thread is. 😢

Hey there, @remy_Zero. Having your controllers idle and end up right in the way of whatever you're looking at would definitely be a big inconvenience, and we'd be more than happy to look into this for you! We'll want to review your logs which we can't do through the forums here, so please reach out to us through the Meta Store Support website. We'll do everything we can to help out! 

If you're the author of a thread, remember to mark a reply as the Accepted Solution to help others find answers!

I've had some back and forth with Meta since this thread was 'awoken' last month - along with the various fix attempts, I simply thought to try using SteamVR via Air Link instead of Virtual Desktop and.... solved. When controllers go idle they don't teleport anywhere.

I love Virtual Desktop, so I'll keep using it I'm sure, just not for sit-down-at-the-desk work via Desktop+ or OVR Toolkit in VRChat.

I'll let Guy Godin and the team know, too, in case they care to fix it on their end.

Also, I'll keep conversing with Meta in case the quick idling for controller tracking is a separate underlying issue anyway.

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