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Why Can't The Rift S Use Hand Tracking?

Grudgieson
Honored Guest
I am a huge fan of Oculus's work on the Quest with all of the cool abilities and things it can do its just an amazing device. I really really think the hand tracking software is pretty cool. But I still have some questions as a Rift S user. Why can't software for the Oculus Quest's Hand Tracking be ported over onto the Rift S? I've wanted to try hand tracking but I have a Rift S and sadly it doesn't support the controllerless hand tracking. The Rift S seems like it would be more than capable to handle hand tracking with the PC and the right software. Now there could be a reason why the Rift S doesn't have hand tracking that I as a consumer may not know. Like maybe the Quest is just more popular and Oculus wants as many people as possible to try hand tracking to help find and fix bugs before porting it to the Rift S. But I really want to encourage Oculus to try and make a Rift S hand tracking but if not that's okay it's just as a Rift S user I feel left out. There is not really anything to be excited about on the Oculus Rift S beside new games and stuff like that. But if it's simply because the Rift platform isn't as popular as the Quest I totally understand, you want to get VR out to as many people as possible and if the Quest is the way to go then go for it! Thanks again to Oculus for what you do!
10 REPLIES 10

MikeF
Trustee
i'm sure it will eventually come to the rift but rite now their focus is on testing with the largest player base possible and the quest is ideal for that. If they can get the latency down on quest its sure to make it to the rift

Kalec84
Heroic Explorer
I find it strange how so few ppl are questioning the hand tracking only on the quest... i mean, rift is surely more powerfull and should be able to do handtracking no problem... 😞

edit: *Rift-s

Anonymous
Not applicable

Kalec84 said:

I find it strange how so few ppl are questioning the hand tracking only on the quest... i mean, rift is surely more powerfull and should be able to do handtracking no problem... 😞

edit: *Rift-s

Rift S = Red headed stepchild.
😉 
Suggest to submit user feedback requesting this, the more that do can't hurt.

Fri13
Protege
It is strange that Oculus can't come straight forward about their plans with Rift S. 
When companies goes silent, it is a bad sign because that implies they don't want to reveal their negative actions toward customers, like that their product doesn't anymore receive updates or is priority for the future.

So, I believe that rift s is good as done. The Oculus is working next title and hopes to sell those to existing customers.

I had waited this far that Oculus would had come forward with their plans, but instead they go zip.... Quest this, quest that, what about quest?


BennyBurke
Honored Guest

dburne said:


Kalec84 said:

I find it strange how so few ppl are questioning the hand tracking only on the quest... i mean, rift is surely more powerfull and should be able to do handtracking no problem... 😞

edit: *Rift-s

Rift S = Red headed stepchild.
😉 
Suggest to submit user feedback requesting this, the more that do can't hurt.


Thanks for that complete information!

TomCgcmfc
MVP
MVP
Probably eventually needs better quality cameras.  Maybe Oculus will include these in the S2 and Q2?
i9 13900K water cooled, RTX4090, Z790 MB w/wifi6e, 32Gb 6400 ram, 2x2TB SSD, 1000W PSU, Win 11, QPro, Q3, w/Link and Air Link, Vive Pro1 with Etsy lens mod and Index Controllers

Blackrat
Honored Guest
It will probably be fine on the Rift S but the major push now is to get more people into VR and that means making the Quest as attractive as possible. I don't think Oculus is too worried about the Rift S, it'll be the Quest or nothing eventually.

realsammyt
Explorer
My guess is that the camera positions on the rift s don't provide enough overlap in natural low hand positions. Hopefully this isn't the case and oculus can refine the quest algorithms to work on rift s.

Anonymous
Not applicable
Well one of the BIG differences is that the CPU used in Quest is design for AI and stuff like hand tracking. While the PC version does not have this chip and would require writing code from scratch to do something similar all over again without hardware base accelerators meaning it wont be as good/as fast.
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